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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #20581  
Old November 20th, 2018, 02:37 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop

You know what we're lacking in?
Non-human Green Lanterns

What's up with claymation?


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  #20582  
Old November 20th, 2018, 03:00 PM
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Re: Public Design Workshop

Quote:
INEXTINGUISHABLE PAIN SPECIAL ATTACK
Range 1. Attack 1 + Special.
For each skull rolled, roll one additional attack die. Continue rolling an additional attack die for each additional skull rolled until no skulls are rolled. When Lord Mar-Vell attacks a figure that is not an Android or destructible object with this special attack, that figure cannot roll defense dice.
What about just 1 attack die? Still quite a bit of potential for damage, but also a potential to completely whiff.
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  #20583  
Old November 20th, 2018, 04:53 PM
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Re: Public Design Workshop

Quote:
Originally Posted by ALEXAN2507 View Post
Listen fams I've only been here a short while and I guess I'm the most junior of the regular posters here now but from what I've seen historically of the project you both contribute a lot of valuable stuff, so, personally, no, I do not want anyone to leave as I would like for the project to continue being developed- that being said, you are both acting somewhat needlessly confrontational with each other.

LadyOrang maybe has a point in that Tornado needs to stop making pointed remarks about re-evaluation and just get the process going on his own merit, but it could have been phrased in a way that was less passive-aggressive about the whole thing.

Tornado, you need to not act like an ass with throwing childish "But YOU'RE no better" type responses- even if it was unnecessarily passive aggressive, it sounds like a valid criticism to me, and instead of attacking LadyOrang maybe you want to actually listen a little and take what she's saying into account.

And in turn, LadyOrang, you need to try to not freak out when Tornado decides to be hissy at you- ultimately, he's one guy among all of us, and I am sure the rest of us want you around. I do personally, anyway.

Just
Both of y'all
Be a little less at each other's throats over a superhero board game yeah?

Good post, I can't rep you right now but I would have if I could.

As for the posts that preceded it, I agree with both T & LO.

That power is crazy good right now, I've had heat vision tear some people up before and you can roll defense dice vs. it. As T is alluding too with his Death comparison, I'm no not a big fan of consistent no defense can be rolled mechanics. Green Arrow's once in a great while if the d20 is being good to him is one thing, more steady negating off all defense is just too powerful vs. figures who rely on rolling defense dice for their special powers to work (ie. Flash).

I also agree with LO though that it would be great if we can update the Dredd and Death cards so that T is happier with them then he currently is. Every time T complains about them it's like a punch in the gut for me, as I myself take partial blame for how those design thread played out due to the role I played in them.
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  #20584  
Old November 20th, 2018, 06:04 PM
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Re: Public Design Workshop

I was not complaining. I was pointing out exactly what you just did, that a special attack that is open ended and negates defense is extremely powerful.
I stand by my completely legitimate posts.
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  #20585  
Old November 20th, 2018, 11:56 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Tornado View Post
I was not complaining. I was pointing out exactly what you just did, that a special attack that is open ended and negates defense is extremely powerful.
I stand by my completely legitimate posts.
I don't want to stir up any trouble, but this is how I originally read it, as more of a "Based on my prior experiences from a design I did, _____ might be a problem." That seems like a failry common Tornado-ism, as does the face. But Isee how the two together could read as a complaint.

On the topic of the design itself, I could probably replace the SA with another power/SA (maybe representing the tentacles he can summon), increase his Cosmic Awareness (he can read minds), or, if we really want to go ahead with the figureless card concept, he could have some sort of power representing the ritual to destroy Death itself.
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  #20586  
Old November 21st, 2018, 12:02 AM
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Re: Public Design Workshop

I'd be tempted to go further on the Eldritch Pact. Open it up and have it affect your whole army, but at a price.
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  #20587  
Old November 21st, 2018, 12:18 AM
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Re: Public Design Workshop

Quote:
Originally Posted by Ronin View Post
I'd be tempted to go further on the Eldritch Pact. Open it up and have it affect your whole army, but at a price.
I'm all for extending the power as the main element of the card, but I'm not exactly sure what a price would be. Combat-wise, the whole Cancerverse deal seems to not really have any downsides. All that happens is that they seem to get uglier each time they are "killed", and that their universe gets overflowed cause nothing ever dies. I don't really know how to translate that into game mechanics. Also, Lovecraftian monsters enter their universe, but they honestly don't seem too bothered about that either.

EDIT: Maybe a species/class/personality change to throw off synergy?
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  #20588  
Old November 23rd, 2018, 11:45 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop



NAME = BUNKER
SECRET IDENTITY = MIGUEL BARRAGAN

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 4

POINTS = ???


FORTIFY

Bunker and friendly figures within three spaces of Bunker add 1 to their defence dice. If Bunker or a friendly figure within three spaces of Bunker is attacked, you may remove one Order Marker from this card to add 1 automatic shield to their defence roll.

BRICK GLOVES
When Bunker attacks an adjacent figure, add 2 to his attack dice.
PLATFORMER 6
When counting spaces for the normal movement of a figure you control, if that figure is moving onto a space within 3 spaces of Bunker, elevation changes of up to 6 levels count as one space.

SUPER STRENGTH

FLYING

What's up with claymation?


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Last edited by ALEXAN2507; December 1st, 2018 at 10:29 PM.
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  #20589  
Old November 23rd, 2018, 11:55 PM
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Re: Public Design Workshop

Passive defense boosts are very powerful. Look at Raelin (ROTV) and her place in the classic metagame or how Sue is the second cornerstone of most Adventurer builds. If I'm reading it correctly, a figure within 3 spaces gets both boosts, meaning they get +1 defense and an auto-shield. That's more than Sue can do for non-adventurers.
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  #20590  
Old November 23rd, 2018, 11:56 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop

Toned down edition:
FORTIFY
Bunker and friendly figures within three spaces of Bunker add 1 to their defence dice. If Bunker or a friendly figure within three spaces of Bunker is attacked, you may remove one Order Marker from this card to add 1 automatic shield to their defence roll.

What's up with claymation?


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  #20591  
Old November 24th, 2018, 01:49 AM
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Re: Public Design Workshop

Never heard of him but as the resident Titan's pusher...

Fortify should probably be limited to Titan's and Sidekicks at minimum. Open Defense boosts are pretty big deals in C3G. Karolina Dean is another example of passive shielding figures that put a limit on them.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #20592  
Old November 24th, 2018, 07:20 AM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop

Karolina gets to give 1 to everyone and 3 to runaways however- maybe if I limit the auto-shield effect to Titans?

What's up with claymation?


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