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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old November 15th, 2011, 10:05 PM
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Re: The Book of Dark Dimension (Design Phase)

You lost the sand.
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  #38  
Old November 15th, 2011, 10:05 PM
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Re: The Book of Dark Dimension (Design Phase)

There was never any sand. I tried it, but it was a major aesthetic clash; everything else on the board is lava, dungeon, or rock. Having two tiles of sand just felt out of place.
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  #39  
Old November 17th, 2011, 01:22 PM
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Re: The Book of Dark Dimension (Design Phase)

I'd put the lava hills where the little rock paths are and make sure you have a nice flat area from the startzone so non-flyers can get going quickly.

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  #40  
Old November 17th, 2011, 02:53 PM
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Re: The Book of Dark Dimension (Design Phase)

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Originally Posted by johnny139 View Post
Alright, this has stagnated a bit (mea culpa, mea culpa!), so how does this look?



We could probably boost up that little side hill path thing onto the lava hill if we're so inclined.
I think this looks great, but I would add maybe just a single hex on the side where the start zone meets the lava hill - that way there is the chance to route around the hill on either side.
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  #41  
Old November 17th, 2011, 02:55 PM
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Re: The Book of Dark Dimension (Design Phase)

Griff, that might address Quozl's concerns with a lot less work.

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  #42  
Old November 17th, 2011, 03:45 PM
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Re: The Book of Dark Dimension (Design Phase)

Yeah, I hope so. Right now, I am really digging the lay of the land, and it has already taken a lot of hard work to get it this far. I think if we can make a couple of very small and elegant tweaks, it is for the best.
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  #43  
Old November 19th, 2011, 04:23 PM
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Re: The Book of Dark Dimension (Design Phase)

Alright, let's see how this looks.



Fiddled with things a bit in that corner, making one more path - an easier, more direct way up the lava hill, and of course a way around.
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  #44  
Old November 19th, 2011, 05:06 PM
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Re: The Book of Dark Dimension (Design Phase)

Nice.
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  #45  
Old November 19th, 2011, 05:21 PM
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Re: The Book of Dark Dimension (Design Phase)

I've got it set up, so I'll try to give it a spin later and see how it plays.
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  #46  
Old November 19th, 2011, 07:22 PM
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Re: The Book of Dark Dimension (Design Phase)

My concerns are twofold with all the height near the startzones:

1. It really slows down non-flyers. Count how many turns it would take a non-flyer with a move of 5 to reach the glyph compared to a flyer with a move of 5.

2. It may encourage just grabbing the height near the startzone and not leaving since it's safest there.

Let me know how it plays out.

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  #47  
Old November 19th, 2011, 07:31 PM
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Re: The Book of Dark Dimension (Design Phase)

Actually, now that I think of it, we still haven't considered what Glyphs to put down.

I feel like the Makluan Matter Rings would make sense. Maybe the Nega-Bands and some of the Fantastic Four E-Glyphs. Nothing that lets you move other figures, though; that completely imbalances things.

Should it be one specific Glyph or a list of Glyphs to randomize?
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  #48  
Old November 19th, 2011, 09:06 PM
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Re: The Book of Dark Dimension (Design Phase)

Quote:
Originally Posted by quozl View Post
My concerns are twofold with all the height near the startzones:

1. It really slows down non-flyers. Count how many turns it would take a non-flyer with a move of 5 to reach the glyph compared to a flyer with a move of 5.

2. It may encourage just grabbing the height near the startzone and not leaving since it's safest there.

Let me know how it plays out.
  1. All things like Glyphs, Terrain, DOs, special powers, etc, are designed by their very nature to create an unbalance. I am not concerned at all when a scenario favors one set of powers over another, as that has ALWAYS been part of the game. Look at the BoV Broken Skyline map. How well do you think Krug does on that map against Protectors of Ullar?
  2. Bullsh!t it is "safest there". It is lava field dude!
Quote:
Originally Posted by johnny139 View Post
Actually, now that I think of it, we still haven't considered what Glyphs to put down.

I feel like the Makluan Matter Rings would make sense. Maybe the Nega-Bands and some of the Fantastic Four E-Glyphs. Nothing that lets you move other figures, though; that completely imbalances things.

Should it be one specific Glyph or a list of Glyphs to randomize?
I personally do not prefer it when maps dictate what glyphs to use. I like just having a random glyph designation that I can place a glyph on from my glyph pool randomly. This is how BoV maps and Tournaments handle glyphs, and I prefer it.
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