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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#493
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Support from the Heroes really helps and is appreciated as well, so, again, thanks. Quote:
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As far as actually implementing this system, though, he'd be lower priority than Martian Manhunter, Cyborg, or Batman/Utility Glyph. I think those three are enough to sell this idea on, especially if the Heroes are wanting us to keep all the concepts simple. Quote:
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As far as I know, the vast majority of synergy = "those guys get bonuses." What other options do we have? Please, do tell. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#494
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Re: Justice League Design *Brainstorming* (Class Synergy)
I don't think "no more than one" is even thematically fitting for the Justice League. There's multiple Champions, Warriors, Vigilantes, and Scientists etc. in the Justice League. I just feel there's a bit of "carrot on the string going on here", a pipe dream of sorts.
We can make something that works differently, that encourages actually playing the thematic characters without total limitation, and having each new design tie everything together with powers that have each other in mind...but it's starting to become apparent you're waiting for something that quite literally blows your socks off, in a game with 600+ designs, and 30+ synergies... What other designs contain almost 100 pages of discussion? I mean, at what point are we going to start looking at what the designs are getting very right, and stop condemning them because they have 2 more classes than desired, markers vs. no markers etc. That's not directed directly to you, it's just a general statement on how this whole process is going. I'll gladly brainstorm every direction, for 100 pages each, but this whole thing is coming off like an unobtainable goal. But I suppose we only really need to please 3 of 5, as stated, so perhaps we should just purely focus on how to get Karat, Viegon, and Trollbrute all on board. Hmmm... |
#495
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Still, we can certainly brainstorm on your thoughts here to better differentiate this from the Markers approach. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#496
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Re: Justice League Design *Brainstorming* (Class Synergy)
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There's part of me that certainly endeavors to "wow" him all the same, though. But I'm ambitious when it comes to design work. Edit: And I already have some very interesting ideas ... give me an hour or so, Sock! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#497
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Re: Justice League Design *Brainstorming* (Class Synergy)
I mean, you guys already had a really fresh take on the concept with the Glyph Bonus approach. You've already proven to me there are new horizons out there worth pursuing - I think that the "League Member" approach is a step backwards* from that.
*Noting that I specifically said you should be reeling it in some on the Team Card idea. Delicate balances at play. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#498
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Anyways, I say we just focus more on what Viegon, Trollbrute, and Karat are looking for, because I think it's a more obtainable, realistic goal. Sir G could be within that group, but we aren't sure what his reservations are. |
#499
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Re: Justice League Design *Brainstorming* (Class Synergy)
I think right now, the Class system has been fleshed out quite a bit. It might be best to take a break from it for now, and work on the Markers, at least so you can have some options to compare. That way the Heroes can decide which one they like best.
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#500
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Re: Justice League Design *Brainstorming* (Class Synergy)
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JUSTICE LEAGUE TACTICS If you only have Unique Heroes in your Army, you may do each of the following once per game:
It's quite possibly too much for one card, but it calls out specific JL classes without bothering to change their classes, and just focusing on sweeping status changes - once per game effects the way the glyph card does. If it IS too much for one card, the easy solution is to split it up among more than one. Obviously the individual powers can be altered, etc., but I aimed for powers that would work best with the iconic Leaguers of that class, or just be general enough (initiative boost) that it didn't necessarily overly penalize or reward highly competitive figures (Thor). No Archer or Protector on there as of now, but no saying they couldn't be added, especially if this split into two. Anyway, it's still Class Synergy, but very different than the Markers and very different than what we've been discussing. So what do folks think? Is there anything fruitful here? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#501
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Re: Justice League Design *Brainstorming* (Class Synergy)
It seems like Karat and Viegon have 2 different desires on how many hubs we should have, and how the classes should be roped in.
Perhaps we could get some sort of compromise between these 2? @Karat @Viegon JUSTICE LEAGUE FOUNDER At the start of the game, you may choose up to one Unique Hero you control from each of the following Classes: Champion, Vigilante, Officer, Scientist, Warrior, King. Each chosen Hero's Class is League Member instead of what is listed on that Hero's Army Card, for the rest of the game. If we eliminate Archer and Magician(losing Green Arrows and Zatanna), that takes us down to 6 classes. Now would it be ok to have a 2nd hub with 3-4 classes, such as a Batman III, or Utility glyph? JUSTICE LEAGUE TACTICIAN At the start of the game, you may choose up to one Unique Hero you control from each of the following Classes: Champion, Scientist, Warrior, and Archer. Each chosen Hero's Class is League Member instead of what is listed on that Hero's Army Card, for the rest of the game. After revealing an Order Marker, you may move 1 unrevealed Order Marker from the card of a League Member you control onto any other League Member card you control. Suggestions @Karat @Viegon ? |
#502
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Re: Justice League Design *Brainstorming* (Class Synergy)
@IAmBatman
I guess we can wait 'til we get to the discussion of that direction, but personally, as much as I like the powers and the whole idea, I'm not sure yet how we'd pull it off effectively. Right now, I'm liking what we have for this Class direction, and I like the idea of building towards the future of it with more designs. With that said, I'm hoping we can find a way to make it work effectively, and have something awesome with it as we discussed before. As of this moment however, I'm starting to get a little burnt out/discouraged from trying so hard, and still coming up short. I'd imagine no other design or synergy has had almost 100 pages of discussion, and still not been considered "good enough". Idk. It's also a bit discouraging to know how long it's going to take regardless, for any of this to come to fruition(Firestorm playtests have completely stalled after Viegon and I jumped on them). |
#503
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Spoiler Alert!
Those specific powers are just spitballs and you could meddle with the classes in place (up to eight, I think, would be reasonable in that context). Then you could divide them up between Cyborg and Martian Manhunter as supplementary characters. Cyborg gets Scientists and Vigilantes and ???, MM gets Champions and Officers and ???. Regardless that's a direction I can get excited about. Specifically augmenting Justice League members without calling them out, allowing you to design powers that play to the strengths of already-built units, very modular premise that plays on the strengths of each individual Unique Hero rather than providing one-size-fits-all synergy. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#504
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Re: Justice League Design *Brainstorming* (Class Synergy)
Yeah, I thought that might scratch your itch, and I think it brings in the best of the marker and class systems (open-ended army building) and combines them with the best of the glyph system (powers that really call out individual leaguers - just in a slightly less specific way).
I think I'm realizing your reservation on the Class discussion to this point. We were taking Individuals and giving them all the same synergies, which is kind of taking Individuals and making them a Team. But you'd rather see a Team that lets Individuals shine as Individuals. I think this direction does it. You've got some nice specific thoughts for powers in there too! If Sock is on board and we can get another couple of Heroes into it, I think this could really be something. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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