|
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
|
Thread Tools | Search this Thread | Display Modes |
#217
|
||||
|
||||
Re: The Book of Knockback Optional Rules
But Iron Man's SA does not state that you take control of the figure. Therefore, it is still under the control of who controlled it when it before the attack. IF (and, yes, that's a big if) Flying is allowed to be used when a figure is moved by a special power, it would still be up to the player who controls the figure.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#218
|
||||
|
||||
Re: The Book of Knockback Optional Rules
So if Vulture is pushed or whatever by Iron Man or that type of power, he would get to use this then?
Quote:
Quote:
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#219
|
||||
|
||||
Re: The Book of Knockback Optional Rules
With Knockback, this is irrelevant - the rules clearly state that no movement powers are in effect. So Flying, Phantom Walk etc. don't work when being knocked back.
Also, Happy New Year! |
#220
|
||||
|
||||
Re: The Book of Knockback Optional Rules
Correct LO, it was more a question regarding the use of Flying vs. other powers such as Iron Man's repulsors.
Shouldn't be carried on in this thread any longer I suppose as it's a derail. Needs to be further discussed elsewhere. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#221
|
||||
|
||||
Re: The Book of Knockback Optional Rules
Quote:
Look, @Hahma , you seem to think I'm arguing against you here. I'm not, I actually agree with you somewhat. But as I've said twice before, I want to consider all the possible interactions and previous rulings, then come to a consensus with the other Heroes before a ruling is decided on. You can keep throwing examples of theme oddities at me, but it's not going to change my stance on that. My current thought is that powers that say "move" would allow figures to use Flying and other powers that state "while moving", but powers that say "place" would not allow units to use Flying. I think this is the most consistent with our other rulings and the intended theme of the powers. Hopefully some of the other Heroes will chime in as well. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#222
|
||||
|
||||
Re: The Book of Knockback Optional Rules
That's cool
@TrollBrute
.
The current heroes can come to a consensus as to how it will be ruled. I only through examples out there because I think that if a player can choose to use their Flying special power while an opponent is moving them with the intent of possible falling damage, then people may consider being able to use other powers that involve moving while being moved by an opponent. To me, the Flying special power is optional and chosen by the player controlling that figure while they are moving them. Like I mentioned before, you can choose to use your Flying power to leave engagement by flying to another space that is still adjacent to the figure you were already engaged with, or you can choose to walk around that figure to the other space and not take a leaving engagement attack. I have played it that flying figures can take falling damage since the beginning of C3G and GreyOwl has as well as I'm sure others have. From a thematic standpoint, it's just a matter of seeing flying figures in comics and on animated series and movies being slammed to the ground in some fashion or another. They don't automatically avoid getting slammed to the ground just because they can fly. I'll just butt out of the discussion and continue to play it the way I think it should be played. You guys can decide for yourselves how you want it to be "officially" ruled by C3G. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#223
|
||||
|
||||
Re: The Book of Knockback Optional Rules
Personally, I even played it like special movements like MM's TD didn't allow for use of flying. Honestly I'm leaning more towards a ruling that states you may only use flying on your turn, allowing for it to be used with figures like MM, which would still apply if temporary control was exchanged. This would eleminate a bunch of these wonky questions and I see it as very thematic. I mean honestly, how many fliers could actually stop themselves from crashing into the ground after getting caught in some sort of gravitational or throwing type power?
|
#224
|
||||
|
||||
Re: The Book of Knockback Optional Rules
Quote:
|
#225
|
||||
|
||||
Re: The Book of Knockback Optional Rules
I guess where I get caught up is not so much specifically about knockback or even flying, but just the idea that you can use special powers on your card when it isn't that figure's turn. Is there anything in the official rules that states or even suggests that?
|
#226
|
||||
|
||||
Re: The Book of Knockback Optional Rules
All defensive powers are used on "not that figure's" turn. So, it is implicit that they may be used when the figure is not the "active" figure. E.g. Hasbro Cap's Counter Strike, Batman I - Evasive Strike.
Last edited by Sporx; January 2nd, 2015 at 10:47 AM. Reason: Add Cap reference. Clean up language. |
#227
|
||||
|
||||
Re: The Book of Knockback Optional Rules
Well, those explicitly say they're triggered by action on another figure's turn. For example, "When an opponent's figure attacks X with a normal attack...". But for powers that don't explicitly say that, is there an official rule or precedent?
|
#228
|
||||
|
||||
Re: The Book of Knockback Optional Rules
I guess i didn't understand your question. You asked in general if powers can be used when not that figure's turn. I think it is clear they can be, if there is a trigger. If a trigger was not required, you could use special attacks almost constantly. That would not be fun for anyone.
By the same rationale as you used, flying would be activated whenever the figure is moved. "When counting spaces for X's movement, ignore elevations." "Counting spaces" is the trigger. Knockback explicitly says to ignore flying. So there is no trigger in that situation. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Issue with Knockback | DBC | C3G Legacy | 3 | February 6th, 2010 01:01 PM |
Proposed Knockback Rules | IAmBatman | Comic Hero Custom Creations | 64 | April 30th, 2009 11:12 AM |
Optional or "True" Flying rules for Heroscape | Annerios | Other Customization & HS Additions | 7 | January 5th, 2009 12:32 PM |
Custom Rules for Comic book-style fighting? | crispy66 | Comic Hero Custom Creations | 14 | April 10th, 2008 08:41 AM |