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Official Units Discussion of official HeroScape units |
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#1
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Re: The Book of the Death Knights of Valkrill
I would like to add Taelord and see how it would do. Something like:
120-Death Knights 2x 180-Taelord 80-Wolves of Badru 140-Werewolf Lord 75-Khosumet the Darklord 595 points He is not just a devastating opponent, he is the bait; hence the name Master of the Hunt.
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#2
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Re: The Book of the Death Knights of Valkrill
After playing a bunch of games with the Death Knights, I've seen that they are the key to unlocking the Air Elemental's potential.
The Air Elemental is a unit that needs to constantly be jumping over ruins and rats and Greenscales causing havoc and limiting the opponent's movement options. Kurrok's sight and distance limitations hinder this from happening. The Death Knights allow the Air Elementals to shine. The Air Elementals establish board control and attack the units the Death Knights can't get to, such as Raelin. I absolutely love: 5x Death Knights 7x Air Elementals 510 points It's not A+ material, but it's a solid B army. Occasionally it rips a Greenscale army to shreds, which is always nice. Hawthorne's alright, but I'll take 3x Air Elementals any day. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#3
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Re: The Book of the Death Knights of Valkrill
We've not had much luck with the Air Elemental/DK combo, but I really think that's been due to bad dice rolls, nothing else. I agree, it looks like a great combo. We'll have to try them again.
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#4
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Re: The Book of the Death Knights of Valkrill
For a long time, I was leading with the Air Elemental, but I've found a tactic I like better-- if you have a mass of Death Knights and then you have the Air Elementals just behind the Death Knights, it's a front line that's extremely hard to break through-- even if you beat down the 5 defense, you still can't just waltz right through. Add some quality ranged units and you have a meat shield par excellence!
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#5
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Re: The Book of the Death Knights of Valkrill
Death Knights rule finally Taelord has somone to bond with and their unique ability to subtract 2 defense dice gives them an easily dicided advantage when pitted against the Death Chasers of Thesk!
THEY ROCK! |
#6
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Re: The Book of the Death Knights of Valkrill
Personally, the DK's shine the most for me when they dont bond. For 60 points, they make great filler squads when you need a front line meat shield. Good defense, and great offensive ability makes them a threat as well.
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#7
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Re: The Book of the Death Knights of Valkrill
Meh, I'd rather have the Izumi if I want a filler meat shield squad. Less offense, yes, but better defense and move, and one more member. The DKs need to bond to be worth it.
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#8
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Re: The Book of the Death Knights of Valkrill
Quote:
Maybe its just because I've only ever seen them do average while bonding. I've never had huge success with AE's so I prefer not to use them, and if I have Taelord, I'm not risking him being on the front lines to boost the DKs, he's sitting back with my KMA/Snipers/Etc. And screw using Khosumet with them, I have another wolf army that's better anyway. They're an average squad. An average squad with Taelord Bonding. Rats are still going to be seen in my army more often than the DKs. Maybe if they were a squad of 3, things would be a little different. (I do like that they are a squad of 2. My Zettians can start a club and invite the Warmongers as well.) |
#9
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Re: The Book of the Death Knights of Valkrill
Quote:
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#10
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Re: The Book of the Death Knights of Valkrill
I could see them being used well with Tealord. They are the only units in the game that can bond with a Kyrie. He would make them even more devastating. 3 attack against a figure with two less defense is nothing to laugh at.
The only issue with this army settup would be Tealords cost. But with bonding on your side, his cost seems a little more fair. 240- DKoV x4 180-Tealord 80- Realin 500- Total I will be sure to use this army as soon as I get some Death Knights. Which will hopefully be quite soon. Never negotiate the truth. - Serj Tankian Trade List: Please contact with offers. http://www.heroscapers.com/community...ostcount=10010 |
#11
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Re: The Book of the Death Knights of Valkrill
With hawthorne, they go through melee like 3 hot knives through butter
How bout Hawthorne-90 DKx2-120 Nilf-185 Scales-2-120 Tagawa archers-60 filler-25 total 600 lead with lizards, using ice shard as much as possible once nilf is dead follow up with dks cleanup with tagawas only problem is if nilf goes down, there goes half your army One Ring to rule them all, One Ring to find them, One Ring to bring them all, And in the darkness bind them.'' |
#12
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Re: The Book of the Death Knights of Valkrill
I've been messing around with these guys a little more, and used this build surprisingly successfully;
Hawthorne 90 DK x3 270 MotH x2 550 Set up the knights up front and use the MotHs for short range right behind the knights. The only real problem I found was facing AoEs and multi-attacks--but hey, half the army is made up of common squads. And another [thematic] build I might use in a dungeon campaign is: Hawthorne 90 (again) DK x3 270 Red Wyrm x2 330 Moltenclaw 500 Went for a red-dragon knight theme (Hawthorne's shield). Works well enough for a campaign battle. |
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