|
Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
|
Thread Tools | Search this Thread | Display Modes |
#73
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Quote:
|
#74
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Quote:
Changes like that will have to wait until we have an interface that we created entirely. We have various brainstorm-stage plans for such a thing, but don't expect to see them any time soon. |
#75
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
App updates:
My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by awesomeunleashed; June 26th, 2013 at 10:29 AM. Reason: clarification |
#76
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
I’m not sure if it’s feasible or worth the additional user input, but a nice feature would be to automate the glyph reveal functionality. Specifically for treasure glyphs (but could be applied to random power glyphs as well).
At the beginning of the game a prompt could be found somewhere asking if there are treasure glyphs in the game. If ‘yes’ then it asks how many. Based on the 'how many' answer it asks for what the trap/glyphs are to be entered. For example, if you click ‘3’. Then 4 boxes would appear with one labeled as ‘Trap’ You enter what the trap is, then enter what the 3 treasure glyphs are in the other 3 boxes. Then you could have a dropdown option ‘Roll for treasure glyph’ where all the other drop down options are and it would automatically say either you have activated the trap or you have attained the X of Y treasure. (You may not even have to enter what the trap is, just have the drop down say 'You have activated the trap. Please blame Filthy') Obviously there would be quite a bit of work behind that. It wouldn’t be an even split % to reveal the trap and get a treasure glyph (unless there were 3 glyphs). And you would have to account for a revealed treasure no longer being available with subsequent ‘Roll for treasure glyph’ rolls. EDIT: glyph of Lodin, Warhulk and Ambershard trap rolls might make this too problematic Last edited by kevindola; June 28th, 2013 at 09:26 AM. Reason: trap roll modifying effects |
#77
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Quote:
|
#78
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Quote:
|
#79
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Quote:
Good idea, kevindola. |
#80
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Disengage
I think we should have a disengage button available for the opponent to roll so it does not get added into the attack dice roll. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#81
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
I don't see the point of that; it's still an attack die that inflicts wounds. You don't get to roll defense against it, but that's true of lots of other attack dice (MBS paralyzing stare, Zelrig/RedW, Cutter Mob Attack, Death Knight Soul Weapons, Deadeye Dan's Ullar Rifle).
On that note though, I've though about asking my opponent to roll for my lava damage (and doing the same for him) so it shows up in the "right" place in the stats. |
#82
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
Because Rolling attack dice is different than taking a disengage. Plus I think it is a stat that should be tracked more than it is.
Lava damage should be tracked the same way, separate from normal attack dice. These #'s skew a games overall attack dice, and can be misrepresenting a game by adding them in. This is purely just a statistical thing, and not anything that is really practical! Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#83
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
To say that disengage dice skew the stats would imply that those stats, without context, would tell the story of the game accurately without the disengages in there. That's not really the case. I'm not sure they tell you anything extra without the disengage dice in there. This seems like a solution in search of a problem.
|
#84
|
||||
|
||||
Re: Online HS app: Feature Request and Change Log
To put them in with the attack dice, they would make it seem like another story happened. One where one side attacked more than it actually did, and that one side is hotter or colder than they actually were.
We all look at the attack dice to see how close we are/where to 50%. Including those other dice like Disengage/Thunderstep/Lava would paint a different picture. I think it would be better that we do it, than not. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Online Heroscape Match Request Thread | Izner | Online Heroscape Games and Events | 2670 | September 15th, 2023 09:37 AM |
The Maps of Online Heroscape | Fi Skirata | Online Heroscape Games and Events | 137 | February 27th, 2013 07:38 PM |
HeroSkype? | Gulp | Online Heroscape Games and Events | 12 | June 2nd, 2010 09:59 PM |
"Please change my thread title." Request thread. | Onacara | Scapers Online | 4 | April 15th, 2008 10:52 PM |