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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: Scytale's customs - set 8 (5/12)
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Well you can always cannibalize the card's mechanics for a different unit, or find some new sculpts. Reapers has some pretty cool skellies... |
#50
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Re: Scytale's customs - set 8 (5/12)
Yeah, I could, but I doubt I ever will. I made the Army of the Dead because I felt Heroscape really needed a skeleton unit; with C3V filling that roll I don't really want to make another. And Rise from the Grave fits so well with skeletons, it almost seems wrong to give that power to anything else .
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#51
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Re: Scytale's customs - set 8 (5/12)
Quick note for fixing the problem at the bottom of cards in MSE (such as with Sledge). After the last word, just keep hitting the spacebar until the text aligns correctly and then export. Sometimes the jpg will come out looking different, but it usually works.
~Serto |
#52
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Re: Scytale's customs - set 8 (5/12)
Sledge looks fine to me. The text follows the outline on some official cards too. I have used the space trick on some cards (actually I usually use newline) for aestestics. Though it tends to auto-chop blanks off the end. Adding a period (.) after the newlines forces it to keep the extra blanks without making much of a difference on the cards.
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#53
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Re: Scytale's customs - set 8 (5/12)
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#54
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Re: Scytale's customs - set 9 (5/16)
The next set is up today -- a goblin common hero and a hobgoblin army. I apologize for the poor quality of some of the cards; I really need to borrow a nice camera again to take pictures of the hobgoblin figures.
I always strive to make units that play differently than any existing units, but the hobgoblins went beyond my expectations. Utilizing Tactical Positioning to simultaneously maximize Phalanx Soldier, Chain of Command, and height advantage all while staying within Gramornym's command range is like solving a tactical puzzle. |
#55
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Re: Scytale's customs - set 9 (5/16)
Gramornym
- To be honest, I think he's too expensive. We haven't really had this argument re: Reaper Kings vs Kato vs Kurrok (yet), but if you think about it, you lose his turn when you exercise his bonding option. His synergy ability with the (hob)goblins makes it a little more tricky, though. I think you could easily make him 100 -- I'd pay 100 for OM flexibility. - otherwise: cool sculpt! Marguul Soldiers - again, another squad with 3 differentiated figures. I'm jealous. - I think they are too cheap! 3 of them in a squad, they bond with Gramornym, and they are essentially 4/3 most of the time when it counts if you are careful with your heroes. That's 5 attack dice from height and they have the powerful movement ability to be able to get that height when things get crowded. - Heavies are 17.5pts per figures before Legacy, but we all agree they were are too cheap that way - maybe the Deepwyrm Drow is a better comparison -- 70 pts for 3 and they don't bond with anything - hmm I was hoping to find better comparisons, but I fail. Hobgoblin Impaler - he has Implacable (err. Brutal Strike ) with 3 attack dice, moves 6, 4 defense, and can avoid being destroyed 45% of the time. Pretty brutal! He could possibly be 10 pts more expensive, in other words. Would you rather have him, or a Fire Elemental/Wyrmling? I had the Zhentarim Officer at 60 points with Implacable and you complained about him being too strong? :P I jest. - What if Hobgoblin Resilience was a roll per wound dealt? Just a thought. Goblin Wolf Rider - awesome sculpt, and Dismount is brilliant. I want to steal it for my mounted Zhent guy (I'll trade you for "Mounted") - the way First Assault is worded now, the Rider can start engaged to another figure, then pivot around to attack a second with First Assault. Is that cool? - Dismount: the only squad eligible for this right now are the Cutters, right? are there more Goblin squads in the pipe? |
#56
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Re: Scytale's customs - set 9 (5/16)
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Still, you may be right. This is one that needs more playtesting. Quote:
Not bonding with a hero makes a huge difference, even with order marker flexibility from Gramornym. Yes, they can be a very solid 4/4, but it's surprisingly hard to get that to happen. Quote:
The Zhentarim Officer had bonding with his troops, plus Zhentarim Tactics. Implacable is pretty amazing with those things. Quote:
Cutters are the only small Goblin squad for Dismount. I don't plan to make any more. I don't really think it would be a good idea to, actually; those little buggers are so tiny that you wouldn't be able to tell them apart if you had a mix of units. I resisted the temptation to make a non-mounted goblin hero for this reason. |
#57
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Re: Scytale's customs - set 9 (5/16)
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#58
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Re: Scytale's customs - set 9 (5/16)
+Rep.
Too much to look through right now, Scytale, but I will definitely be borrowing some of these ideas. You're a good designer. If you never noticed Kullah in my thread, have a look. Apparently, I forgot to put him on the front page, but I think he'd fit your hobgoblin faction. And I think they'd fit him. And I want them. Possibly more than I want the corresponding amount of money. Interesting... |
#59
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Re: Scytale's customs - set 9 (5/16)
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A good comparison to them is the Romans. Naturally they are a squad of 4 with 4/1/3/2 with bonding. With adjacency (using Marcus, of course) they can become 5/1/4/4 as well, and have one more figure and an extra attack via bonding. And they're 10pts cheaper. No special movement power though. Comparatively the Marguuls don't look so good. Another comparison would be the Horned Skull Brutes, a squad of 3 with a natural 5/1/4/4 with no adjacency requirements and a useful movement power. They also have a handy survival power. But they are 15pts more than the Marguuls. Honestly, costing the Marguuls is tough. One the one hand, they are a 3/3 melee squad. On the other hand, they have good boosting potential and some nice synergies (they're fun to play with Shurrak!). Quote:
When I last playtested him he had 3 defense, and my cousin and I felt it wasn't enough. Hobgoblin Resilience sounds almost as awesome as Isamu's Vanish, but it's actually not even close. The big difference is that Vanish gives movement when it works. That keeps him from suffering more than one or two attacks per round. Impalers, on the other hand, tend to get swarmed. That d20 doesn't hold out forever -- usually not even more than a couple attacks. Heh, that was the design I originally had in my head. But to be useful this guy needed a role to fill, one that wasn't already filled by Cutters or Brutes. The role I picked was a high speed hard hit, with the bonus of leaving a Cutter in place when killed. First Assault fits that role best. |
#60
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Re: Scytale's customs - set 9 (5/16)
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