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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #37  
Old October 25th, 2008, 08:56 PM
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Re: Terrain Types and Master Set Contents -- The Definitive

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Originally Posted by Onacara View Post
3 words

Highways and Dieways...if you do not see what trees can do to a game and for a game after playing on that map then you really just don't get the beauty of this game.


(Onacara..proud owner of a whole forrests worth of trees )
Having been playing for more than a year and never with anything other than the Master sets; I think its only fair to cut me some slack when knowing nothing about the trees.

In forest dark or glade beferned
No blade of grass shall go unturned
Let those who have the daylight spurned
Tread not where this green lamp has burned.
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  #38  
Old October 25th, 2008, 08:59 PM
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Re: Terrain Types and Master Set Contents -- The Definitive

Quote:
Originally Posted by GreenLanturn View Post
Quote:
Originally Posted by Onacara View Post
3 words

Highways and Dieways...if you do not see what trees can do to a game and for a game after playing on that map then you really just don't get the beauty of this game.


(Onacara..proud owner of a whole forrests worth of trees )
Having been playing for more than a year and never with anything other than the Master sets I think its only fair to cut me some slack when knowing nothing about the trees.

My point was once you get them and play with them you are going to wonder why you didn't get them sooner
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  #39  
Old October 25th, 2008, 09:03 PM
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Re: Terrain Types and Master Set Contents -- The Definitive

Quote:
Originally Posted by Onacara View Post
Quote:
Originally Posted by GreenLanturn View Post
Quote:
Originally Posted by Onacara View Post
3 words

Highways and Dieways...if you do not see what trees can do to a game and for a game after playing on that map then you really just don't get the beauty of this game.


(Onacara..proud owner of a whole forrests worth of trees )
Having been playing for more than a year and never with anything other than the Master sets I think its only fair to cut me some slack when knowing nothing about the trees.

My point was once you get them and play with them you are going to wonder why you didn't get them sooner
Ah. I'm sure I will; Sokol gave quite a few reasons, and I'll defiantly be picking 2 of these up.

In forest dark or glade beferned
No blade of grass shall go unturned
Let those who have the daylight spurned
Tread not where this green lamp has burned.
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  #40  
Old October 25th, 2008, 09:05 PM
Onacara Onacara is offline
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Re: Terrain Types and Master Set Contents -- The Definitive

Quote:
Originally Posted by GreenLanturn View Post
Quote:
Originally Posted by Onacara View Post
Quote:
Originally Posted by GreenLanturn View Post
Quote:
Originally Posted by Onacara View Post
3 words

Highways and Dieways...if you do not see what trees can do to a game and for a game after playing on that map then you really just don't get the beauty of this game.


(Onacara..proud owner of a whole forrests worth of trees )
Having been playing for more than a year and never with anything other than the Master sets I think its only fair to cut me some slack when knowing nothing about the trees.

My point was once you get them and play with them you are going to wonder why you didn't get them sooner
Ah. I'm sure I will; Sokol gave quite a few reasons, and I'll defiantly be picking 2 of these up.

I have 8 so I am a bit biased
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  #41  
Old October 26th, 2008, 08:08 AM
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Re: Terrain Types and Master Set Contents -- The Definitive

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Originally Posted by GreenLanturn View Post
Can you jump off the bridge? If its into water it could be a good escape or a nice ambush for someone below.
Yes, indeed. Sometimes it works quite well, too.
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  #42  
Old November 23rd, 2008, 01:14 AM
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Re: Terrain Types and Master Set Contents -- The Definitive

I just picked up 2 sets of RttFF today. The 2 games I played after wards were so much fun! Ducking in and out of trees, and over the bridges. I understand how they change the game now and I'm glad I picked some up.

Highways and Die-ways. Good call Onacara.

In forest dark or glade beferned
No blade of grass shall go unturned
Let those who have the daylight spurned
Tread not where this green lamp has burned.
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  #43  
Old November 23rd, 2008, 01:14 AM
Onacara Onacara is offline
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Re: Terrain Types and Master Set Contents -- The Definitive

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Originally Posted by GreenLanturn View Post
I just picked up 2 sets of RttFF today. The 2 games I played after wards were so much fun! Ducking in and out of trees, and over the bridges. I understand how they change the game now and I'm glad I picked some up.

Highways and Die-ways. Good call Orcana.
Who's Orcana?
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  #44  
Old November 23rd, 2008, 01:16 AM
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Re: Terrain Types and Master Set Contents -- The Definitive

I realized I spelled it wrong before I posted it, so without even stopping I edited it. Your just WAY to fast for me though.

In forest dark or glade beferned
No blade of grass shall go unturned
Let those who have the daylight spurned
Tread not where this green lamp has burned.
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  #45  
Old November 23rd, 2008, 10:49 PM
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Re: Terrain Types and Master Set Contents -- The Definitive

I've uploaded a PDF file containing a complete list of terrain. (Thanks to Soul Shackle and ChaosChild for there awsome threads!)

GreenLantern - If you want to jump off a bridge, I've got just the one for you. Check out my Long-Bridge Battlefield.
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  #46  
Old November 24th, 2008, 12:27 AM
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GreenLanturn GreenLanturn is offline
 
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Re: Terrain Types and Master Set Contents -- The Definitive

Quote:
Originally Posted by AliasQTip View Post
GreenLantern - If you want to jump off a bridge, I've got just the one for you. Check out my Long-Bridge Battlefield.
I took that as very rude the first time I read it; though, after looking back I realized it was not so uncalled for.

I had a few good games with bridges today, but I have one question. Can you climb over the walls from RttFF? The rules say they are 4 tall from the outside and 3 from the inside; so it takes 4 move to get over the outside and 3 for the inside? I was using Jotun so height wasn't really a question; he looks so cool with all those trees!

In forest dark or glade beferned
No blade of grass shall go unturned
Let those who have the daylight spurned
Tread not where this green lamp has burned.
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  #47  
Old November 24th, 2008, 08:55 AM
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Re: Terrain Types and Master Set Contents -- The Definitive

No offense intended, GreenLanturn.

Quote:
Originally Posted by GreenLanturn View Post
Can you climb over the walls from RttFF? The rules say they are 4 tall from the outside and 3 from the inside; so it takes 4 move to get over the outside and 3 for the inside?
Yes you can. The outside height is 3; inside 2. Your figure must be tall enough to do so as in any climbing (Jotun qualifies ). The placement of the wall might make it higher on the outside so keep that in mind.

Last edited by AliasQTip; November 24th, 2008 at 09:00 AM.
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  #48  
Old February 2nd, 2010, 10:35 PM
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Re: Terrain Types and Master Set Contents -- The Definitive

Are there any plans to update this thread now that the new master set is out? This is a great quick reference tool.

My Maps
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