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Contests and Forum Games Create, Participate, or Vote in a contest or Forum game here |
View Poll Results: Which Maps Are Best Competitively? | |||
Snare | 25 | 73.53% | |
25 Years Later | 15 | 44.12% | |
Water Treatment Facility | 9 | 26.47% | |
Shaolin Monastery | 8 | 23.53% | |
Multiple Choice Poll. Voters: 34. You may not vote on this poll |
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#13
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Re: Marvelous Map Contest Round 1F
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The author of 25 Years Later is revising the map and I look forward to seeing where that goes (but it has no bearing on this contest). Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#14
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Re: Marvelous Map Contest Round 1F
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I'll say again I appreciate the jungle bush feedback, and while the issue is not fixed in the actual submission (regardless of old vs. updated), it is fixed now. Just as Leaf_It is working on his map, I've been working on mine, and so I'm sure many other cartographers across the contest are doing the same. Not sure if you've seen the talk about using duplicate ruins over at WoS but I would recommend to anyone that worries about playing on an RotV map that has asymmetries caused by the ruins to just use two of the same ruin if they have them (if not, no worries, the asymmetries on most maps rarely cause enough issues to actually be an issue). Regardless of that though, I think how you present the issue of the ruin differences isn't the correct issue. Starting off I don't think it matters if I can climb across my SZ (I'll simply move forward and around the ruin - it's faster). The issue actually occurs late game with a final unit back up into that area; on one big ruin side the figure can only be attacked by one adjacent space while on the small ruin side the figure can be attacked by two adjacent spaces. Again, probably not the biggest of deals in 99% of games but if you're super worried about it and can use two of the same ruin, go for it. This map even probably cares less than others which ruin you duplicate. Finally, and frankly, I think your idea of what the two-hills problem is is a bit whacky. It seems by your definition that almost every one of the WoS maps has a two hill problem. This is simply not the case. Fossil has a two-hill problem. Burial Marsh has a two-hill problem. A lot of older BoV maps have two-hill problems. Let me be clear: This is not a map with a two-hill problem. Heck, I’ll be honest, I think A Nightmare on Elm Street has more of a two-hill problem than this map will ever have. But as this contest shows, it is possible I know nothing. Take with you what resonates and leave what doesn't. Good day! |
#15
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Re: Marvelous Map Contest Round 1F
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As I said in my post in the main thread, I'm not really a Heroscape cartography expert and was mostly just hoping to kickstart discussion. Now there I disagree with you. Nightmare looks like it supports lateral movement pretty well, and an army that wants to move from one side to the other can probably do it with LoS cover for most of the way. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#16
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Re: Marvelous Map Contest Round 1F
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“Why would I leave my hill to trek across the map to approach your hill?” “Why don’t you come to my hill instead?” Two ranged armies with hills close enough will just shoot each other. A ranged army facing a melee army with two hills close enough will force the melee army to approach or get shot anyways. Preferably the hills here are large enough that approaching melee can take over some of the ranged army’s hill and attack from even ground. Two melee armies with hills close enough AND LARGE ENOUGH will see someone threaten to take over some of the others' hill. Bad Moon Rising is probably the best example of a good two hill problem. I don’t think Nightmare does that so well. Last edited by Sheep; October 20th, 2022 at 08:00 PM. Reason: Don’t get me wrong, I think ANOES is a good map. But I think it has more long term issues than Shaolin does. |
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