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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Zatanna (II) (Breathing)
I think we could probably put in a 4th short simple power since the card as a whole feels really simple as-is, but here's where we're at:
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Last edited by Arkham; November 6th, 2018 at 01:14 AM. |
#14
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Re: The Book of Zatanna (II) (Breathing)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#15
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Re: The Book of Zatanna (II) (Breathing)
The blank power is awesome! That's a stellar way to get the JLD integrated without removing her stand-alone play ability. For that reason, she may want to be able to affect enemies as well, as Arkha's saying. I love Elemental Control, but I have a soft spot for terrain changing powers.
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#16
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Re: The Book of Zatanna (II) (Breathing)
I'm open to ideas on a 4th power if we leave things as-is, keeping her blank power to allies only.
My concern is she has Magical Defense, a passive ally only power that's limited in what figures it helps, and a teleportation power that's instead of taking a turn with her. The concern being, she has no real reason to take a turn, and I feel she lacks her pizzazz of her own to use. Hence throwing around different elements. That said, even the elements won't always come in handy, so I could see a different power entirely. Any ideas or thoughts? |
#17
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Re: The Book of Zatanna (II) (Breathing)
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What's some examples of zany that you could envision? Just trying to make sure we are all working off the same definition of zany magician. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#18
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Re: The Book of Zatanna (II) (Breathing)
When I think zany, I'm thinking of her turning people into rabbits, bullets into airplanes etc. That's the type of stuff I think about when I think of Zatanna. There are several magic users out there, but I associate those sort of stage magic tricks and illusions to her.
The reason I specifically thought of the elements is this line: Quote:
Rabbits out of a hat Sleight of Hand Disappearing acts Changing one object or element into another Trap doors Hypnosis Mind Reading I like the over the top flare for this design. So whatever we go with for #4, keeping it simple and short, I'd want it to be something along those lines. Something fun and useful for her specifically rather than it being support based. |
#19
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Re: The Book of Zatanna (II) (Breathing)
I would make the blank power a once per round deal, makes it more strategic and ensures she doesn't just give the Flash a blank on every single defense roll until she dies.
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#20
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Re: The Book of Zatanna (II) (Breathing)
RABBIT OUT OF A HAT
Before attacking with Zatanna, you may guess how many blanks will be rolled. After rolling attack dice and applying any special powers, if you guessed correctly, add one automatic skull to whatever is rolled. Here's an idea for a simple magic-type power that utilizes blanks. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#21
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Re: The Book of Zatanna (II) (Breathing)
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#22
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Re: The Book of Zatanna (II) (Breathing)
If we extended her blank power to herself I could see that being fun. Though I’m not entirely sure on the auto skull being the benefit. I think something flashier or grander could be cool.
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#23
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Re: The Book of Zatanna (II) (Breathing)
Rather than once per round, I like a d20 roll requirement here to keep it in check. With us building the faction with powers that revolve around blanks, I'd prefer not to make it only once per round that the benefit is seen. I also like having a d20 roll aspect on her to provide the natural tie with Constantine and JL Batman.
As for the Rabbit out of the Hat power, rather than the guessing game, which I think is more of a gambler power, so I'd rather save it for a gambling centered character, I like the blanks mattering here. So how about sleight of hand representation, showing off her quickness and misdirection, resulting in her wounding her opponent without them even being able to defend it. Quote:
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#24
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Re: The Book of Zatanna (II) (Breathing)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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