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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#361
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Re: Help With Wurdz
I'm still learning this website, haven't used it much since I made it.
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#362
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Re: Help With Wurdz
Sorry for the delay. It went through.
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Phantom SlashThat's a tweaked version of the Warforged's Warforged Resolve. As for the "continue moving" piece, I just sort of made it up. With good reason, there's no official power that works quite that way. It messes with the basic structure of a turn. But for home games, it's a fun thing and why not. Quote:
When Fayde receives one or more wounds, you may instead remove one Fade marker from this card and ignore all wounds and move Fayde up to 4 spaces. Fayde can only Fade if he ends his placement not adjacent to any enemy figures.I don't know if you have a special reason to name this custom "Fayde," but it's kind of awkward to write this power with the hero and the power being homonyms. What do you think, Thug? |
#363
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Re: Help With Wurdz
I had thought to write it as "hit and not as "skull" because of Migol's Deadly Strike ability saying "each skull rolled counts as one additional [hit]," but I hadn't been sure, thanks for clearing that up.
I agree that it's better to reduce weirdness and limit Fade to wound-causing attacks and powers. I just thought it was a theme-ish name for a ninja. Also, [F]ather of the Bl[ade] kind of thing. hehe I guess I'll change the name though so it isn't awkward. |
#364
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Re: Help With Wurdz
This is one I've been trying to get right for a long time. (It wasn't on my list that I posted on that one thread I started) Please let me know if there are changes I must make.
https://i.imgur.com/6Jn8Lp3.jpg Ability: Mark: Hornet’s Crest - The first time any figure receives any number of wounds from Soi Fon, it's army card (all for multiple of the same common army cards) is marked by Hornet's Crest. Place Hornet's Crest markers (or use numbered dice) equal to the number of skulls rolled by Soi Fon that attack, on the defending figure's army card, to indicate the mark. Whenever Soi Fon attacks a figure and rolls the same number of skulls as Hornet's Crest markers on the defending figure's army card, it may not roll defense dice. Ability: Phantom Walk - Soi can pass over all figures and is never attacked when leaving an engagement. I just noticed maybe I should write "the first time any figure receives any number of wounds from Soi Fon['s attacks."] Through I don't see how else she would inflict wounds. But maybe it needs to be there anyways. Again, thanks for your help and time. |
#365
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Re: Help With Wurdz
Mechanically, do you need to roll the exact number of skulls to trigger the Mark’s defense killing effect? Or only the number and any extra skulls are just a bonus?
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#366
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Re: Help With Wurdz
Looks like it's supposed to match exactly. It's an interesting way to use the dice, and I'm a fan of using existing bits in new & different ways. But I'll wait for the answer before I dig in here.
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#368
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Re: Help With Wurdz
Your wording is fairly clear, it just needs a few small changes to be in line with classic wording. Official 'scape uses "choose" instead of "select" and "chosen figure" instead of "target figure." Additionally, most classic cards will shorten longer unit names in power text, so you can simply refer to Athanasiois instead of Athanasiois the Fire Elementalist within the power wording. Also, clear sight does not have to be capitalized.
Normally, having clear sight on spaces themselves doesn't actually work within the rules, but since you are either placing a figure on the space you choose or targeting a figure on that space with an ability it works out fine. You might consider going with a wording of: "You may choose a Fire Elemental within 7 clear sight spaces of Athanasiois, then choose another space or figure within 7 clear sight spaces of Athanasiois. If you chose a space, place the Fire Elemental on that space. If you chose a figure, that figure receives two wounds and if it is destroyed, you must immediately place the fire elemental a space that figure occupied. If the chosen figure is not destroyed, destroy the fire elemental." Sandwich that between the timing conditions at the beginning and the immunities at the end and see if you like it any better. |
#369
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Re: Help With Wurdz
Hi, Iron Clubber!
AYP knows what he's talking about and offered some good feedback. I find it impossible to do this kind of editing without the text of the power available for me to copy and paste, so (if you want me to play with it also) could you please post the text of the powers, instead of a graphic? I know I could just retype it, but it's a lot and I wouldn't want to mess it up accidentally. Thanks again for sharing! |
#370
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Re: Help With Wurdz
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FIRE MANIPULATION Instead of attacking with Athansiois The Fire Elementalist, you may select a Fire Elemental within 7 Clear Spaces of Athansiois The Fire Elementalist and place it on another space within 7 clear spaces of Athansiois The Fire Elementalist. If a figure occupies the targeted space, that figure receives two wounds. If the target figure is destroyed, place the Fire Elemental on that space. If the target figure is not destroyed, destroy the Fire Elemental. Fire Manipulation may not inflict wounds on constructs or figures with the Lava Resistant Special Power. SUMMON FIRE ELEMENTAL After moving and before attacking with Athansiois The Fire Elementalist, you may roll the 20-sided die. If you roll an 8 or higher, you may, if possible, place one of your previously destroyed Fire Elementals on an empty space within 3 clear sight spaces of Athansiois The Fire Elementalist. |
#371
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Re: Help With Wurdz
The “immediately” wording in this case is used for any power that replaces a destroyed figure with another figure, including Zombies Rise Again and Pounce from the Wolves of Badru. You’re correct in that it’s done to give precedence over other powers that might trigger upon a figure being destroyed, although the Zombies act on the same priority. In the instance of Zombies, for example, the “immediately” condition ensures that Zombies Rise Again triggers before reactionary powers like Scatter, preventing odd situations such as a new figure moving onto the destroyed figure’s space and stopping a Zombie from coming back.
In the case of your power, I don’t know of any abilities that it could trigger to cause a situation like that, but it’s better to be safe then sorry. Think of the “immediately” as a condition that ensures that Fire Manipulation fully resolves before any other special powers can be used, no matter what. That way, it’s clear that once you’ve started using your power, you must finish using it before your opponent can trigger any powers of their own. |
#372
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Re: Help With Wurdz
I've made a few edits to tighten it up:
FIRE MANIPULATIONFire Manipulation is a very tricky power. I don't know whether it would stand up to heavy rules-lawyery analysis. I do note that you avoid some problems by saying that Fire Manipulation may not inflict wounds on Lava Resistant fire elementals, but the auto-destroy piece of Fire Manipulation would still apply. So if you tried to place a fire elemental on top of an immune creature, no *wounds* would be placed, but the placed fire elemental would still be destroyed. Interesting. |