#1405
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Re: Heroscape 2nd Edition is here!
The pic tag of "I wouldn't eat those berries if I were you" suggested a potential danger. Venus fly trap types, poisoned mushroom spewing clouds, tangling weeds/vines, etc.
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#1407
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Re: Heroscape 2nd Edition is here!
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Like, say, if the berries might heal or hurt you (roll a d20 for that). Or if the oversized spikes give you a Defense boost (because they're rigid), but might hurt you on the way in (because they're spikes). |
#1408
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Re: Heroscape 2nd Edition is here!
Yeah, I was thinking the same thing. If a terrain item only has a negative effect, you just won't go near them and only having a giant throw you at one would it ever come into play. So I would imagine their is both a positive and negative component, tempting you to risk the negative effect for the chance of a positive game impact.
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#1410
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Re: Heroscape 2nd Edition is here!
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Although that meant I was stuck playing Gladiators and Agents exclusively for a few years there... |
#1411
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Re: Heroscape 2nd Edition is here!
I like these plants. The more the better. A couple of almost LOS blockers and jungle trees. Whether they attack those beside them or not...it's the aesthetics that count.
Looking forward to more... Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; September 12th, 2022 at 07:19 PM. Reason: Plants that could smoke us? |
#1412
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Re: Heroscape 2nd Edition is here!
The only Scape House Rule I've ever introduced--except for specific scenario rules--is that you can't fire at a figure between Evergreen Trees, as I consider that a solid obstacle. However, for Bushes, I consider the LOS is blocked if it goes through the center of the bush! These variations will make my consideration more interesting and varied.
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#1413
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Re: Heroscape 2nd Edition is here!
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#1414
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Re: Heroscape 2nd Edition is here!
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And it seems that many people--including on this forum--have independently invented very similar rules. It feels like a rule that SHOULD have been in vanilla Heroscape. Without it, 90% of obstacles don't actually do anything to line of sight. But with it, everything just feels right. Ticalla Jungle plants? Work exactly the way you'd want them to, with no special terrain rules required. Papercraft sandbag bunkers? Work exactly as you'd want them to. Weird AoA plant with a hole in it? No problem. ...Hello again, by the way! I stepped out for a hot minute. Excited to see new Scape coming in. |
#1415
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Re: Heroscape 2nd Edition is here!
While I agree it's not all that thematic to hit a figure normally even if you can only see a fingernail, lets not forget that Scape was designed for kids age 8+ and for the sake of simplicity I think it was a wise choice
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-insert signature here- |
#1416
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Re: Heroscape 2nd Edition is here!
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But this does bring up the question of is this game still being designed for 8+ Being on the "+" end of that (and then some) I would hope so. The simplicity of the rules was always a plus. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; September 13th, 2022 at 10:32 AM. Reason: See what happened there ... + and plus! |
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