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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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Capturing a figure's theme with mechanics
Matt Helm's excellent thread listing the way different comic customs creators and fans evaluate existing and future customs got me to thinking about what an iconic figure is and how to fairly represent them. I would say that I am more familiar with Batman than any other comic character so he's going to be my example throughout.
Batman's iconic features are: Refusal to use firearms or kill Willingness to brutalize criminals Intense, even unbalanced focus Extraordinary intelligence Martial Arts Expert Master Acrobat Commanding presence Unfeasible romantic interests Obscene Wealth -Batarang -Batmobile -Batsuit -Utility Belt -Grapple Hook Clearly these aren't all going to go on a card. In fact, it is possible to capture a character at varying power levels. Batman the Detective could probably make do with just the intelligence and utility belt. Quote:
Batman of Gotham is probably going to have some more iconic abilities and will be better able to function solo. Generally speaking, his athleticism, intelligence, martial arts and even some equipment can be folded into his stats. Quote:
Batman the Dark Knight is the guy who took down Superman. He's a one man wrecking crew who can counter any foe given the time to figure them out. This time, we wrap quite a bit of who he is into his stats: Quote:
So anyhow, I just had these thoughts about character crafting that I wanted to get out of my head and into print. I'd love to further discuss theme and mechanics and hope you agree that even though each Batman has only two powers they each reflect the figure's iconic theme. ~Aldin, who does NOT consider Robin iconic - only often present He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#2
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Re: Capturing a figure's theme with mechanics
Great stuff... but no fit for the "romantic interests"?
I think you make excellent points in that every one of these examples can represent Batman. Not only do you have 70 years of history but a multitude of writers over the years who have focused on different aspects of the character. With only 2 powers, you've done what took me 4 to do on my version (with art and editing assist from A3n). I went with the stealthy, hard to hit, punch you in the face when you're not looking version, and unfortunately it took me into the microscopic print area to do it. I was trying to go with the little bit of Spidey, little bit of Captain America Batman when maybe I should have swung one way or the other. Anyway, great thoughts and thanks for sharing it. |
#3
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Re: Capturing a figure's theme with mechanics
I have two answers for that Mr. Smartey Pants. The first is that I meant to mention that you don't have to capture everything that is iconic about a figure in order to capture the iconic figure. Sometimes it doesn't matter that Superman has a secret identity even though Clark Kent is darned near as iconic as Superman. The second is this:
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~Aldin, hardcore Batman fanboi He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#4
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Re: Capturing a figure's theme with mechanics
Aldin, great article all around. There are so many ways we can interpret our heroes
This one has got to be my favorite Quote:
I KNEW YOU GOING TO DO THAT AND PLANNED FOR IT 2 WEEKS AGO and I'M GOING TO KILL EVERY LAST ONE OF YOU which you've summed up nicely with Analysis and Legend of the Dark Knight Last edited by Adam Souza; March 9th, 2010 at 02:25 AM. |
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Re: Capturing a figure's theme with mechanics
Great job of pointing out the creativity in the different versions of the same character. I must be the only fan who's not knocked out by Frank Miller's Dark Knight. I'm too old to allow civilization to slip into chaos in my dreams--its already too close in reality. He's not the Batman I want to play with.
If you think Robin is not iconic, consider that a Robin Custom might be. In fact, try playing with the Dick Grayson version of Sherman Davis. He's not only iconic, he's mythic...in our games, anyhow! You just can't get rid of him. And now for a serious comment, which your great post deserves. After using both stats and powers to capture a character, its time to expand the customs universe, as C3G is doing with squads and glyphs. So the Femme Fatale power might be put on a female character who can effect any one other figure (and not necessarily only a male), and brought into a game to effect anyone, although perhaps not in so final a fashion. Maybe it could be one of a deck of Scenario Enhancer Cards which could be added to certain Army Cards in particular games to kick them up a level. Bam! Perhaps it could effect different characters in different ways, depending on their romantic attitude. In that way, we could get to represent yet another factor in our hero which is not even on his/her card!!! Looking into the future, Sherman Davies and I agree on an Ultimate Goal of recreating a comic book reality adventure, with all levels of characters, so that some day its not just a Marvelscape duel of big guys punching each other out. When that day comes, Marvelscape and Classic will truly merge too in a real adventure which totally transcends the simple tournament style gaming experience others seem so keen on today. Last edited by chas; March 9th, 2010 at 08:37 AM. |
#6
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Re: Capturing a figure's theme with mechanics
Thanks for all the kind words, guys.
Quote:
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~Aldin, conceptually not iconic He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#7
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Re: Capturing a figure's theme with mechanics
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#8
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Re: Capturing a figure's theme with mechanics
I like the way you think, Eclipse
The reason Femme Fatale works for me as part of Bruce's character is that Catwoman, for example, wouldn't have a ghost of a chance with Superman, Scott Summers or any of the other "boy scout" Supers. Meanwhile, Batman regularly falls for violent, edgy women. Having him be unable to effectively fight a single opposing female (and I probably should have said human or mutant - Batman and Mystique ought to have at least one chance at happiness ) while effectively devestating everyone else arrayed against him has happened enough times with different females to make it something I would be willing to call iconic. Talia Al Ghul is a good example of a figure which shouldn't have Femme Fatale but should be an option to be the object of Bats affection. ~Aldin, who likes your idea of Joker riffing on the Disciplined and wonders if he could use it to make a Daredevil with bonuses against anyone who isn't Precise He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
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Re: Capturing a figure's theme with mechanics
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Re: Capturing a figure's theme with mechanics
I like the idea of having multiple cards for characters. Ive been thinking of doing double sided cards for a few characters. Mainly batman. Id like to do a high point experienced, superman beating, batman on one side and a regular average batman on the other. Has anybody already done this and how has it worked out for you?
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#11
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Re: Capturing a figure's theme with mechanics
Thanks for posting this! This is going to help with my CC's a lot!
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