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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#325
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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#326
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
On a side note, Bionicle: The Game had models for the Toa Mata. I honestly don't know if it would be easier to rig those up and pose them or to scan the sets and then fix any scanning flaws. Either way, still a whole ton of work.
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#327
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I'm pretty sure they came in sets of three, so I have at least three of him. If not him, something really close.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#328
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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To me, I think the real choice is between 'super high-level species designation' where basically every character is a Cyborg or an Android, or whether you try to dig into the more specific species names. I think the latter approach looks better to me the more fleshed-out the universe is. If you're at the point where you're trying to implement a lot of the villains (Rahkshi, Visorak, Piraka all spring to mind), I think being able to designate them as their in-fiction species is very handy. On the other hand, if you were to just implement the OG Toa and leave everything else as a pipe dream, I think I'd just go Cyborg and save myself the trouble. (Kind of a tough call to make because the whole thing is improbable to begin with. ) Quote:
(Maybe let her give the team some resistance to outside manipulation? I remember her doing that a lot with the Rahkshi and their Psycho-Man-esque emotion manipulations) Quote:
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#329
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Yeah I'd think getting the Toa Mata out the door would probably be enough of a miracle, but I think looking at the entire universe is a good way of understanding what the Mata should look like.
I think I like going Cyborg/Android and then giving each variety a different class, be it a more general one (Protector, Elder, Citizen, etc) or a more specific one (Toa, Turaga, probably still Citizen, etc) is the approach I prefer. That way you can still get fairly specific call-outs for synergy while still keeping the Cyborg interactions. (You really sold me on the idea of Forge or whoever being able to put them back together, like they're some sort of building toy or something. ) I like Gali protecting from outside manipulation somehow. What about something like; Quote:
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#330
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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More thoughts on Bionicle stuff in a few minutes! |
#331
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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Plus that way you could differentiate more easily between different teams of Toa. Within teams, you'd see pretty much all the same classes (or at least, I would class them all pretty much the same way within teams, to avoid too much discrepancy in synergies available), but the Mata/Hagah/Metru/Hordika, to pick a few, did all have fairly different roles. It'd be cool to be able to reflect that instead of making them all Toa. Quote:
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#332
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = KARS SPECIES = PILLAR MAN UNIQUENESS = UNIQUE HERO CLASS = ??? PERSONALITY = RUTHLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 6 LIGHT MODE Figures attacked by Kars’ normal attack subtract 1 from their Attack and Defence for the remainder of the round. Light Mode may not affect the same figure more than once per round. LIGHT SLIP BLADE DEFENCE Once per round, when a non-adjacent figure rolls attack dice against Kars, you may ignore two skulls rolled. DOUBLE ATTACK When Kars attacks, he may attack one additional time. MALLEABLE BODY When rolling defence dice, Kars may re-roll up to 2 dice. SUPER STRENGTH |
#333
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Kars is another of the Pillar Men
A quick rundown Light Mode is his signature technique, his arm-blades essentially are rapid chainsaws, so they reflect dazzling light. So this is meant to represent blinding, essentially. Light Slip Blade Defence is essentially him cutting up bullets in mid-air due to his speed with said blades. Double Attack is again a speed thing for him. Malleable Body as mentioned with Esidisi is representative of the Pillar Man ability to reform their body at will |
#334
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Light Mode will almost certainly need markers. (If it's meant to represent blinding, maybe take the ones off Dazzler and give characters with Blind Warrior immunity to it?) Looks like a really fun, simple card though!
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#335
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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Thank (And yes good idea with Blind Warrior) I didn't want to overcomplicate him, just wanted to make him a simple but strong tank-bruiser kinda guy |
#336
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Maybe they should be Event Heroes? Malleable Body basically gives him 8 defense, plus he gets to subtract 2 skulls from an attack per round, plus he gets to subtract attack dice from opponents? that's a whole lot of defensive power.
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