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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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Make the chart, Cornpuff...your logic is logical.
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#14
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The chart may be helpful, however it could just as easily be argued that by "cannot roll any defense dice" it would essentially cause the "roll defense phase" to be SKIPPED ENTIRELY (which is how I believe it was intended to be).
I recall this very question being ruled on once upon a time, but I don't know if it got transferred to this site. |
#15
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I have always played that you can choose not to move, which basically said you moved forward 1 space and then back to where you started. |
#16
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Move ZERO spaces (you may move from zero to the full printed move or a card). Now heal. "You may move a figure in any direction UP TO the Move number on its Army Card." |
#17
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Re: "Tough" question
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"Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#18
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**** on toast, do I need to add ANOTHER damned rules question to the Craig list? sigh..... I would say that the intention here is that when a figure is barred from rolling for defense, they cannot defend, period. So not auto-shield. If this is not true, then Gorillinators just became the ultimate counter-unit to Deadeye Dan. |
#19
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Um, doc...MBS and James attack AFTER they do those things. They are refering to the attack that follows, as whip and stare do no damage on their own.
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#20
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It's slow enough getting answers without starting repeats! |
#21
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I'll do the phases of Attack Resolution on another thread, because they aren't going to help here.
Basically, I think that MBS makes a figure skip their dice roll, but not their auto-shields. Sigmazero and crew think that MBS makes the defending figure skip their entire defense phase, including dice rolling and auto shields., I'll go ahead and say that they aren't going to solve anything. jcb231, This is totally a question for Craig at Gencon. I'm quite surprised we haven't discussed this earlier on the boards. I will throw this out, for the 'story' people and the 'role players,' I think of tough much like natural armor or hide. So it makes some sense that it would stay around. Plus the G'nators need all the help they can get! Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#22
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#23
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Choosing to roll 0 (which you can't do anyway) is different than not being allowed to roll at all. MBS says you cannot roll defense dice. It doesn't say you roll no dice (which, in game terms, mean very different things). Just out of curiosity, you say it isn't going to "solve anything". What do you mean by this? I want to clarify I'm not asking this to be argumentative, but merely to spark discussion. However, I'm almost 100% certain this very issue was ruled on once in the HQ days, and so if it changes I'm going to be a little shocked. |
#24
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its cool. I didn't see the ruling, but I didn't hang out much on HQ either.
I'm a programmer so rolling 0 dice seems to me like a reasonable thing to do I just meant that we have agreed to disagree. I think the tough ability means adding a shield to the result to the time in which you would normally roll, rather than link adding shields to the physical act of rolling My basis is that I beleive it would have been more difficult for the designers to say it any other way, and the current wording of tough is short and effective. Although this discussion makes me question how effective it really is Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |