|
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
|
Thread Tools | Search this Thread | Display Modes |
#1237
|
|||
|
|||
Re: 500 Point Competitive Armies
I forgot to add the army that rocked the first two tournaments I went to:
Taelord Omnicrons x3 20 points of filler |
#1238
|
||||
|
||||
Re: 500 Point Competitive Armies
I've played that, but I went in with 2 sets of Omnicrons and 3 sets of Reavers - I kicked the hell out of quite a few folks with this one.
I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#1239
|
|||
|
|||
Re: 500 Point Competitive Armies
I wondered how that army would work if you went with Taelord, two omnicrons, Zetacron, and the Izumi Samurai. You aren't losing too much firepower, but you are gaining a small shield wall.
|
#1240
|
||||
|
||||
Re: 500 Point Competitive Armies
I'm looking at:
Raelin II:120 Einar Imps: 280 (400) Krav Agents: 100 (500) This has the potential to allow the Einar Imps to travel in a pack with Raelin using only 3 Order Markers as well as allowing at least 13 attacks per round, and a maximum of 18 attacks per round. This also allows them all to screen for the KMA to keep the bad guys off of Raelin. Any figures with double attack rock. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#1241
|
||||
|
||||
Re: 500 Point Competitive Armies
Quote:
Comment from the future: But really, I'd like to see how it does with the repulsors instead of the rats. |
#1242
|
|||
|
|||
Re: 500 Point Competitive Armies
How about:
The best offense is a good defense Major Q9: 180 Raelin: 80 (260) Sentinels x 2: 220 (480) Isamu: 10 (490) Otonashi: 10 (500) I believe this army would do quite well against a mass of Mass. |
#1243
|
||||
|
||||
Re: 500 Point Competitive Armies
I believe that Major Q9 and Raelin together work well against anybody.
My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#1244
|
||||
|
||||
Re: 500 Point Competitive Armies
This is a combination of two MSI maps, and one extra MSI squad:
DW9K Izumi Grimnak Finn Krav Your curiosity will be the death of you....
|
#1245
|
|||
|
|||
Re: 500 Point Competitive Armies
My favorite 500 point army is:
Minions x3 Airborne Elite Deadeye Dan/Zetacron Strategy: The minions are one of the most dominating squads in the game. The goal of the other pieces is to take out whatever might hinder them. The Airborne Elite are shock troops that drop and gun for whatever piece will give the minions the most trouble. Braxas is obviously target number 1 if she is in the game. Zelrig, Q9, Raelin, Cyprien and Charos are also hunted targets. Deadeye Dan and Zetacron appear to prevent opponents from turtling. If the opponent has rats or few-to-no large figures, I play Deadeye Dan. The sniper is also a great Isamu killer. One shot, no vanish, no fuss, no muss. If the opponent is loaded with large figures, Zetacron is the way to go. In a non-draft setting I play Dan. 2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. |
#1246
|
||||
|
||||
Re: 500 Point Competitive Armies
I think he still gets to Vanish, unless you're talking about using Sharpshooter. DED would only have a 20% chance of taking out Isamu in one shot with Ullar Enhanced Rifle. He'd actually have a better chance with his normal attack with height advantage. (~23%)
Last edited by Jexik; May 5th, 2009 at 11:49 AM. Reason: Vanish isn't a 'defense die,' and it works against special and normal attacks. |
#1247
|
||||
|
||||
Re: 500 Point Competitive Armies
Quote:
edit: You're right about the Enhanced Rifle, it's 20%. (Check my math, though: (.5)*(.4)*(2/3)= .1333 = .2 prob of a skull * prob of no vanish * prob of no shield.) Interestingly, a regular attack from height also has a 20% chance of killing Isamu in one shot. (.75)*(.4)*(2/3)=.20 (prob of at least one skull * prob of no vanish * prob of no shield) Both are clearly better than the 10% Sharpshooter. -- Edit to add: Zetacron has a 30% chance of killing Isamu in one shot. 35% if Zetacron has height. Even with the chance at vanish, Zetacron is the better Isamu killer. Last edited by fomox; May 5th, 2009 at 08:06 PM. Reason: Didn't read Ullar Enhanced Rifle. New text in bold. |
#1248
|
||||
|
||||
Re: 500 Point Competitive Armies
Remember that you do not get to roll defense dice again Ullar Enhanced Rifle. If Deadeye rolls a skull that is a hit. The only thing that might happen is vanish, but I don't even know for that.
My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |