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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
I like that idea Red! So shifting it to something like ;
Captain’s Crew After taking a turn with Captain Leatherwing, revealing an Order Marker on this card and before taking a turn with Captain Leatherwing, you may move up to 2 Unique Pirate Heroes you control up to 4 spaces each. After moving those figures, you may roll an unblockable attack die against a figure engaged with both chosen figures. If Captain Leatherwing is adjacent to a Unique Pirate Hero you control when receiving one or more wounds that would destroy him, you may place the wound markers on that Pirate instead. |
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Re: Public Design Workshop
Ehh, there's a lot going on there. I think there's two pretty different effects that might come across more cleanly if they're split into two powers.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Hey guys, heavily reworked my Statesman and I’m pretty happy with how he’s looking. I’m trying to design Statesman/Manticore/Positron as a stereotypical MMO trinity, tank/DPS/support.
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Re: Public Design Workshop
I went with Tanker since it’s the name of his class in game. I do like the name of the power for that, but I’m not married to it! If there was a general “this name stinks” vibe I’m cool with changing it. I do like Steadfast Defense from your suggestions
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Re: Public Design Workshop
Generally not a big fan of flat no def reduction powers like that. I don't know who this guy is or where he comes from, so what makes him completely immune to all the various ways different figures might reduce another figures defense (magic, tactics, sharpness, surprise, etc.)? If he's just generally a tanky type of unit, then the auto-shield is a good way to show that. As is double shields (Blob), blanks count as shields (Superman), a one wound per attack cap (Luke Cage), or more def dice in response to skulls rolled (She-Hulk's Hard Body). Those are more universal 'I'm tough to kill' type effects instead of singling out a small faction of units and negating what they do. If preventing him from rolling less def die is really the thing you want to run with though, I'd at least consider capping it not more that -1. Then someone with a power that reduces defense by -2 is still effected, cutting the effectiveness of their power in half, but not completely negated.
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Re: Public Design Workshop
I really dig the idea of designing them as Tank/DPS/Support - That’s a cool way to give them a distinct mechanical identity. I will say that Champion has gotten a ton of new synergy behind the scenes lately, so that class is going to heavily define his army choices. (Though ha, I think we might have previously steered you there away from Survivor, sorry about that. ) Not neccesarily a bad thing, but it might not be optimal if you’re looking for CoH to be his best build.
I actually kinda dig the Tanker name if it’s something from the game. It’s a funky power name, but that’s kind of the fun of it for me. I don’t personally have a problem with the “no defense reduction” trick, just cause we already have plenty of powers that avoid other people’s powers. |
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Re: Public Design Workshop
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In game he's a tank with invulnerability as his main powerset. Two of the powers from that set are "Resist Physical Damage" and "Invulnerability". They read : Quote:
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Yeah, Tanker is just the class that Statesman falls under ingame. I think it's a fun nod, but Tickle's point on giving it a more reusable name is valid. |
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Re: Public Design Workshop
Sounds almost like an RPG add on.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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