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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old November 1st, 2011, 12:21 AM
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Re: The Book of Elite League Assassins - Design Phase

Yep, I like them as is.
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  #14  
Old November 2nd, 2011, 12:27 PM
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Re: The Book of Elite League Assassins - Design Phase

ERB sent.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #15  
Old November 3rd, 2011, 01:33 AM
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Re: The Book of Elite League Assassins - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (ELITE LEAGUE ASSASSINS)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS though a point boost is likely in order based soley on bonding with Hand Ninja.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 130-140
- Give a brief overview. Elite League Assassins performed as I would expect most squads in their range to against unique heroes.
Units: Elite League Assassins vs. Pyro (120)
All three kills were on successful Engulf rolls.
Who won and how many wounds did they have? Pyro with 3 wounds wins Turn 1 Round 3.

TEST 2
Map: Custom
Units: Elite League Assassins vs. Pyro (120)
Pyro hit his first three Engulf rolls for 100% success on them.
Who won and how many wounds did they have? Pyro with 3 wounds wins Turn 1 Round 2.

TEST 3
Map: Custom
Units: Elite League Assassins vs. Batgirl (130)
All of Batgirl’s kills were with Defensive Premonition.
Who won and how many wounds did they have? Batgirl with 1 wound wins Turn 1 Round 2.

TEST 4
Map: Custom
Units: Elite League Assassins vs. Batgirl (130)
Two of Batgirl’s kills here were with Defensive Premonition.
Who won and how many wounds did they have? Batgirl with Full Life wins Turn 2 Round 2.

TEST 5
Map: Custom
Units: Elite League Assassins vs. Boomerang (130)
Boomerang can’t handle the Assassins in melee.
Who won and how many wounds did they have? Elite League Assassins with 2 figures left win Turn 2 Round 2.

TEST 6
Map: Custom
Units: Elite League Assassins vs. Boomerang (130)
Total domination here, thanks in part to poor Screaming Boomerang rolls from Boomerang.
Who won and how many wounds did they have? Elite League Assassins with all 3 alive win Turn 2 Round 2.

TEST 7
Map: Custom
Units: Elite League Assassins vs. Harley Quinn (130)
Harley managed to target all 3 Assassins with her bomb, but they all vanished. It was downhill for her after that.
Who won and how many wounds did they have? Elite League Assassins with 2 figures win Turn 3 Round 2.

TEST 8
Map: Custom
Units: Elite League Assassins vs. Harley Quinn (130)
Harley dodged a number of attacks, but the Assassins only needed to hit her once to finish her off.
Who won and how many wounds did they have? Elite League Assassins with 2 figures win Turn 3 Round 2.

TEST 9
Map: Custom
Units: Elite League Assassins vs. Mirror Master (130)
Mirror Master fell in one hit after several successful uses of Mirror Mirage.
Who won and how many wounds did they have? Elite League Assassins with 2 figures win Turn 1 Round 2.

TEST 10
Map: Custom
Units: Elite League Assassins vs. Mirror Master (130)
Mirror Mirage failed Mirror Master here.
Who won and how many wounds did they have? Elite League Assassins with 2 figures with Turn 2 Round 1.
[/spoiler]
_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 110?
- Give a brief overview. This was one-sided in favor of the Hired Guns.
Map: Custom
Units: Elite League Assassins vs. Hired Guns (130)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 130-135
- Give a brief overview. Elite League Assassins redeemed themselves here.
Map: Custom
Units: Elite League Assassins vs. Gorilla City Warriors (125)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 150?
- Give a brief overview. An all mid-level hero team versus a unique squad bonding with a common squad was outmatched here.
Map: Custom
Units: Hand Ninja x2 (170), Elite League Assassins (130), Ra’s al Ghul (200) (500) vs. Batman (200), Oracle (110), Alfred (60), Batgirl (130) (500)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 150?
- Give a brief overview. Bonding with the Hand Ninja is so powerful.
Map: Custom
Units: Hand Ninja x5 (425), Elite League Assassins (130), Boomerang (130), Ra’s al Ghul (200), Talia (110) (995) vs. Green Arrow (130), Green Arrow (150), Black Canary (190), Oracle (110), Beat Cops x2 (130), Commissioner Gordon (90), Robin (120), Speedy (80) (1000)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #16  
Old November 3rd, 2011, 01:34 AM
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Re: The Book of Elite League Assassins - Design Phase

Playtest wrapped up. I'm hoping 150 gives them enough cushion to account for how nasty they are when bonding with the Hand. If public tests return strong showings, we can go up further. 24 hours on the clock!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17  
Old November 3rd, 2011, 01:38 AM
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Re: The Book of Elite League Assassins - Design Phase

Yeah, it's a super powerful combo. I've bumped them up 20 points for playtesting even though I think 130 holds up when they're not bonding. When they are, though, it's sick!

Thanks for the thoughts!

Quote:
Originally Posted by davidlhsl
Elite League Assassins

As if assassins aren't deadly enough, here come Elite assassins! I'd actually like to see some mediocre assassins. They stab and they stab and they stab, and they never seem to be able to hit their target. Wasn't Boris Badenov a mediocre assassin? (I'm giving away my age here.)

Ok, time to crank the brain for some ERB!

Phantom Walk/Deadly Strike
Standard abilities. I almost brushed past it, but I've embarrassed myself before when I've tried to rush things. So I checked with Elektra and Omnicron Snipers, just for my own piece of mind. Everything fits, so nothing to see here, folks.

Well, not quite nothing. If an ability is fun to play, you can't just dismiss it. So, nice job!

Vanish 9
Ooo, like Ninjas of the Northern Wind, but this works against Special Attacks as well. Combined with their beefy Defense 5, they should be pretty tough to take down.

Final Thoughts
I've been having insane luck playing with the Hand Ninjas, and you're giving me more wicked ammo for them. Kingpin's already awesome arsenal is also getting some loving. I've also checked both Kingpin and Hand Ninja, and there won't be any bonding chain from the duo, as Kingpin can't give a bonding turn to the Hand Ninjas.

Fantastic stuff!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old November 3rd, 2011, 01:40 AM
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Re: The Book of Elite League Assassins - Design Phase

With their bonding with the Hand Ninja, I don't find they have much trouble getting where they need to go! In fact, these guys being slow but deadly gives you your best shot at survival, since if you don't take them down before they get to melee, they make you pay.
The higher defense is meant to represent them being some of the best fighters in the world - the elite of Ra's al Ghul's League of Assassins.

Thanks for the feedback!
Bats

Quote:
Originally Posted by Porkins
Really interesting...a squad of Isamus. Defense seems high for a squad with Vanish, as well as for a squad of non-super powered people. I guess they are sneaky, difficult to see. Cost is probably about right. Would be nice if they had a move bump up to 6 to help them get into position (Isamu has Move 6).




Quote:
Originally Posted by IAmBatman
Hey guys! Look forward to seeing your comments.

Thanks so much!
Bats

NAME = ELITE LEAGUE ASSASSINS (3 figures)
SECRET IDENTITY = N/A

SPECIES = HUMAN
UNIQUENESS = UNIQUE SQUAD
CLASS = ASSASSIN
PERSONALITY = MERCILESS
SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 5

POINTS = 130?

PHANTOM WALK
Elite League Assassins can move through all figures and are never attacked when leaving an engagement.

DEADLY STRIKE
When attacking with Elite League Assassins, all skulls rolled count for one additional hit.

VANISH 9
If an Elite League Assassin is attacked and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1-8, roll defense dice normally. If you roll a 9 or higher, that Elite League Assassin takes no damage and may immediately move up to 4 spaces. Elite League Assassins can only vanish if they end their vanishing move not adjacent to any enemy figures.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #19  
Old November 3rd, 2011, 08:19 PM
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Re: The Book of Elite League Assassins - Design Phase

Pre-Yea for playtesting

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TUTORIAL FOR RE-BASING FIGURES


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  #20  
Old November 3rd, 2011, 08:58 PM
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Re: The Book of Elite League Assassins - Design Phase

Pre-Yea
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  #21  
Old November 3rd, 2011, 10:21 PM
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Re: The Book of Elite League Assassins - Design Phase

Pre-Yea
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  #22  
Old November 3rd, 2011, 10:53 PM
Griffin Griffin is offline
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Re: The Book of Elite League Assassins - Design Phase

Pre-Yea
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  #23  
Old November 3rd, 2011, 11:44 PM
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Re: The Book of Elite League Assassins - Design Phase

Man, don't have the energy to wait up until 1:30 to propose these ... but if Sir G and A3n pre-yea tonight, I'll make sure to propose and move them on tomorrow morning. Goodnight, guys!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24  
Old November 4th, 2011, 01:10 AM
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Re: The Book of Elite League Assassins - Design Phase

Slacker

pre-yea

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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