Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #37  
Old June 3rd, 2008, 01:02 PM
Revdyer's Avatar
Revdyer Revdyer is offline
Our Invaluable & Highly Esteemed Resident Chaplain
 
Join Date: May 9, 2006
Location: AR - Little Rock
Posts: 13,323
Images: 11
Blog Entries: 18
Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth
Re: 4th Mass or 10th regiment

What if we didn't have any hypothetical speculations?
Reply With Quote
  #38  
Old June 3rd, 2008, 01:03 PM
Revdyer's Avatar
Revdyer Revdyer is offline
Our Invaluable & Highly Esteemed Resident Chaplain
 
Join Date: May 9, 2006
Location: AR - Little Rock
Posts: 13,323
Images: 11
Blog Entries: 18
Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth
Re: 4th Mass or 10th regiment

(That, obviously, was someone else's line, but I can't remember whose...Steven Wright's maybe?)
Reply With Quote
  #39  
Old June 3rd, 2008, 01:59 PM
scorpiusx's Avatar
scorpiusx scorpiusx is offline
CoN Recruiting Officer, Top Masq Sleuth, & Teller of Fantastic Tales
 
Join Date: January 1, 2007
Location: USA-KY-Paducah
Posts: 12,645
scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla
Re: 4th Mass or 10th regiment

Quote:
Originally Posted by Jexik View Post
Eclipse put it better than I probably could, so I'll quote him for you here. The underlines are my addition.

Quote:
Originally Posted by Eclipse View Post
Quote:
Originally Posted by kenjib View Post
Being able to field Marcus and Raelin will be a big benefit though.

I disagree. Its a benefit, but not quite as large as I expect it seems. The problem with Marcus/Raelin1 and the 4th Mass was never that it wasn't powerful, it was that it made you completely immobile. In that regard, nothing has changed. You can make your turtle grinder by gathering around Marcus under Raelin and fire at anything that approaches you, but at that point you're in the exact same situation as the 4th Mass: 4 attack, 4 defense, 0 Move. The only difference is that you're paying 5 points more per common for the ability to have 1 more defense if something gets to melee, but if you've ever played the turtle grinder with the 4th, nothing really gets to melee in the first place. The problem is that you can't really move without losing most of your bonuses.

Really, the only significant bonus the 10th have over the 4th is their melee abilities. Its a nice set of abilities, but essentially just makes them a little more flexible offensively. They don't have nearly the defensive flexibility of the 4th Mass, and I'd wager that's what will make them both viable choices. The 10th look like a great new unit and extremely fun to play, but I don't think they're significantly more powerful than the 4th in any way.
While I am not inclined to say that one squad is better than the other between the two musket wielding groups, I'll have to throw in my two cents. Basically, a "turtle grinder" is basically bunking out in a nearly invincible position and blowing apart any troops that advance, right? There are two big flaws in this particular build that favor the redcoats and not the 4th Mass.

First off, there is always the chance that the enemy will have fast squads that can get to your ranged units before they have a chance to strike. The Fyorlag Spiders and Venoc Vipers immediately come to mind here for me. Naturally, you will not only lose your WTFire bonus with the 4th Mass., but you will also lose your formation if you go after speedy squads. However, the Redcoats' Melee Defense allows some extra cushioning from these dangerously quick squads, allowing them to potentially keep a formation longer.

Secondly, this strategy has a problem with long range units. For example, squads of AA can steadily pluck away at your formation from a distance and force the Mass. to break their WTFire bonus. The 10th, on the other hand, can switch to plan B, and charge the AA (or other long range squad) with bayonets, still getting a bonus if they are in melee. And not too many ranged squads can handle the redcoats up close.

Just my

scorpiusx is Khosumet the Darklord...
in THE ENEMY'S LAST RETREAT
Reply With Quote
  #40  
Old June 3rd, 2008, 10:38 PM
King of the Marro's Avatar
King of the Marro King of the Marro is offline
 
Join Date: February 1, 2008
Location: CA-Mission Viejo
Posts: 1,424
King of the Marro knows what's in an order marker King of the Marro knows what's in an order marker King of the Marro knows what's in an order marker
Re: 4th Mass or 10th regiment

I stand neutral as I havn't played with or against the 4th Mass. or 10th Reg. yet.
Good points Elffy.

King of the Marro is Killer Bee...
aboard
<<<Oblivion>>>...
Reply With Quote
  #41  
Old June 3rd, 2008, 11:07 PM
Euryon's Avatar
Euryon Euryon is offline
Master Custom Creator
 
Join Date: May 10, 2006
Location: * Ohio
Posts: 1,143
Euryon is surprisingly tart
Re: 4th Mass or 10th regiment

A better turtle strategy, Scorpius, is to build a 500 pointer such as:

2x 10th - 150
2x Greeks - 250
Parmenio - 340
Marcus - 440
Deadeye Dan - 500

Parmenio disciplines Dan so the Greeks get their defense boost.
Deadeye Dan snipes any enemy long rangers, forcing them to come closer or move in melee figures.
The 10th have the option of WTF with Marcus and probably height, with the Greeks and 2 OK Warlords to act as melee buffers or mop-ups. Could swap out the greeks and Parmenio (190) for 2 Romans and another 10th with 15 points to spare.

So an alternative is:

3x 10th (225)
2x Romans (325)
Marcus (425)
Deadeye (485)
15 points of filler (One of the ninjas; Isamu or the new one)

On my command, fix bayonets.
Reply With Quote
  #42  
Old June 3rd, 2008, 11:28 PM
Elf_Archer's Avatar
Elf_Archer Elf_Archer is offline
 
Join Date: August 22, 2007
Posts: 1,661
Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby!
Re: 4th Mass or 10th regiment

10th Regiment of Foot are vulnerable to the SotM Sgt. Drake.

By the way, the 10th regiment were present during the British Gulf War, not the American Revolution.

But I think 5 points is worth the advantage so 10th RotF is the way to go unless facing the new Drake.

Elf_Archer is the Sacred Band...
in the GARNET CAVE...
Reply With Quote
  #43  
Old June 3rd, 2008, 11:29 PM
MechaBeast's Avatar
MechaBeast MechaBeast is offline
 
Join Date: February 14, 2007
Location: Austintown, OH
Posts: 475
MechaBeast is surprisingly tart
Re: 4th Mass or 10th regiment

I don't know if anyone said this yet but the 10th do get a nice advantage of a first stirke when up against Gurei-Oni.
The tenth can get an extra die by charging into the fray while the 4th either have to risk evil eye or get attacked first.


...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one.


Reply With Quote
  #44  
Old June 3rd, 2008, 11:29 PM
Elf_Archer's Avatar
Elf_Archer Elf_Archer is offline
 
Join Date: August 22, 2007
Posts: 1,661
Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby! Elf_Archer rolls all skulls baby!
Re: 4th Mass or 10th regiment

Quote:
Originally Posted by Euryon View Post
A better turtle strategy, Scorpius, is to build a 500 pointer such as:

2x 10th - 150
2x Greeks - 250
Parmenio - 340
Marcus - 440
Deadeye Dan - 500

Parmenio disciplines Dan so the Greeks get their defense boost.
Deadeye Dan snipes any enemy long rangers, forcing them to come closer or move in melee figures.
The 10th have the option of WTF with Marcus and probably height, with the Greeks and 2 OK Warlords to act as melee buffers or mop-ups. Could swap out the greeks and Parmenio (190) for 2 Romans and another 10th with 15 points to spare.

So an alternative is:

3x 10th (225)
2x Romans (325)
Marcus (425)
Deadeye (485)
15 points of filler (One of the ninjas; Isamu or the new one)

You mean Otonash.

BTW, don't negative rep me because my 2 posts are on different thoughts or ideas so I think I should seperate them.

Elf_Archer is the Sacred Band...
in the GARNET CAVE...
Reply With Quote
  #45  
Old June 4th, 2008, 12:16 AM
soberman's Avatar
soberman soberman is offline
 
Join Date: April 14, 2007
Location: PA - Pittsburgh
Posts: 918
soberman knows what's in an order marker soberman knows what's in an order marker
Re: 4th Mass or 10th regiment

Quote:
Originally Posted by Elf_Archer View Post
By the way, the 10th regiment were present during the British Gulf War, not the American Revolution.
Which makes sense, because they lost that latter war, and so would have had to be made to lose to the 4th. Making them from a differnt war/era allows the designers flexibility in making them a little bit more of a match for the 4th.

Quote:
But I think 5 points is worth the advantage so 10th RotF is the way to go unless facing the new Drake.
I think everyone is forgetting that Sir Gilbert enables the 4th to move and get the "wait then fire" bonus in the same round. They have greater mobility than the 10th in this way.

Also, the 4th with Captain America is still one of the best armies many of you will never try.

Don't Libertarians support the flat tax? I like that particular concept my own self.
_______________________
now playing: WYEP http://www.wyep.org

Last edited by soberman; June 4th, 2008 at 03:33 AM.
Reply With Quote
  #46  
Old June 4th, 2008, 01:29 AM
RageAngel's Avatar
RageAngel RageAngel is offline
 
Join Date: October 1, 2007
Location: USA-MI-Grand Rapids (formerly of SJ, Dallas, E OH)
Posts: 984
RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby!
Re: 4th Mass or 10th regiment

Just my view -

If you build an army around the 4th, you usually want it to be all valiant so they have +1 defense stat. With that in mind, they are an incredibly solid unit (as we all know).

If you have a mixed army, or are building an army around another concept and need ranged units, or are drafting and are unable to get other good units that are valiant, the 10th seem more attractive. There are going to be times in most games when you need to move your WTF ranged squads; with the 10th they have the option to rush the enemy and and gain a melee bonus at the same time that they sacrifice their WTF bonus - the 4th usually have to "fall back" or lose the WTF bonus for a turn to reposition, conceding momentum.

I don't think you can definitively pick one unit as better than the other. Both have situations where they perform better than the other unit.

Quote:
Also, the 4th with Captain America is still one of the best armies many of you will never try.
I've used it, and that is just awesome. In a four player 500 pt game, they even toppled Thanos after all 3 of the other players turned against me.
Reply With Quote
  #47  
Old June 4th, 2008, 11:44 AM
Heroscape Elffy's Avatar
Heroscape Elffy Heroscape Elffy is offline
so CUTE when he's bitter
 
Join Date: January 1, 2008
Location: USA - IA
Posts: 9,660
Images: 15
Blog Entries: 22
Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla Heroscape Elffy is inducted into the Halls of Valhalla
Re: 4th Mass or 10th regiment

Quote:
Originally Posted by Elf_Archer
You mean Otonash.
No, he means Otonashi. I still think these guys are going to be awesome. No matter how much people will like these guys, the 4th Mass will always hold a special place in our hearts. They were the first 'way back' soldiers we got...from America. Thank you 4th Mass.
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Heroscape Strategy Articles


Similar Threads
Thread Thread Starter Forum Replies Last Post
10th Regiment of Foot- What's your Army Idea? Jexik Competitive Armies Discussion 121 January 21st, 2010 11:11 PM
10th Regiment of Foot Revealed Cavalier Official Units 284 June 8th, 2008 11:58 PM
10th Regiment of Foot tigon001 Official Units 63 April 27th, 2008 09:24 PM
4th Mass Mass Attack Clarissimus Competitive Armies Discussion 29 April 15th, 2007 01:48 PM
CCC Operation - Texas Tourney DEC 10th??? Joe's Fury Events 162 December 11th, 2006 09:10 PM


All times are GMT -4. The time now is 02:12 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.