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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
My rule of thumb that usually works is that if it's over 13 lines on the page like that, it's probably going to be tough to fit on a card. So I think you're probably in need of some streamlining here.
I don't know that much about this period of the character, but Misguided seems right based on her later heroic turn? Come Touch as a power seems to mostly be a shutdown/no fun power. Powers like that don't tend to be terribly popular. I wonder if it wouldn't work to just have the drain marker on them wounding them and still let her steal their powers? Come Touch power should go first since it has start of game language on it. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
One thing I think is a little confusing about Mystique II is if her "no additional turns" clause happens even if you botch the Outcast Assault and don't take turns with other figures.
It'd be cool if she had something that interacted with Mystique's Impersonate more, since that's the part of Mystique II that feels unused currently. |
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Re: Public Design Workshop
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Would it be picking on the Impersonated figure too much if you allowed Rogue to add 1 to her special attack against them? What if you allowed the touched figure to still attack and use any powers that weren't chosen for New Powers, but continued to negate movement and the chosen power? Would it make more sense to refer to a Secret Identity of Raven Darkholme instead of Mystique in Daughter of Darkholme? |
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Re: Public Design Workshop
Updated Peacemaker
Removed Eagly power altogether to allow for future design space. Changed life from 4 to 5 to compensate for loss of defensive power. Removed Triple attack from Keeping the Peace, instead X on Director card will add one to his attack number. |
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Re: Public Design Workshop
DAUGHTER OF DARKHÖLME
During a round which a Raven Darkhölme you control uses her Impersonate special power, before taking a turn with Raven, you may take a turn with Rogue, adding 1 to Rogue’s Attack number, and you may not take any additional turns with other figures you control. Definitely calls out Mystique (II) more than (I). But (I) is an Agent anyway, and Rogue did not join Freedom Force with Mystique. Impersonate can be reused for any Mystique in the future, if so desired. Definitely open to streamlining the Coma stuff. What if it shut down that figure for the opponent's next turn instead of for the whole round? |
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Re: Public Design Workshop
Here's my take on Blazing Skull, minor 40s hero who fought Nazis with the original Invaders and then much later joined U.S. Agent's morally challenged, government sponsored Invaders, and also the Defenders at some point. Since being reintroduced, it has also been made apparent that he is not considered entirely sane.
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I'm thinking of also designing the Golden Age Angel and King Azzuri/1940s Black Panther, so any ideas for ways to tie in Invaders or Wakandans would be cool. Some funny bits.
Spoiler Alert!
Last edited by Splash; April 27th, 2022 at 05:46 PM. |
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Re: Public Design Workshop
Not super keen on granting out of turn attacks to any Unique Hero. I think full turn bonding there or a narrower selection for the attacks would be easier to measure in terms of impact.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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