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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
We've mentioned Warrior before internally when discussing possible classes for Transformers, so that class seems like a good choice for Brawn. I believe we've talked about Soldier as well, so either could work for Windcharger. Would be excited to see some more Autobots get cards and help fill out the ranks for that side of the coin. I seem to have more Decipticons in the works myself.
Dig the throwing idea and off road vehicle mode for Brawn. I think on Windcharger I would make the first power instead of moving, and the last power instead of attacking, then you can try to draw people in and rip them apart on one turn. Might expand the list of those effected to include Androids, Cyborgs, and/or VDO's. |
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Re: Public Design Workshop
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I'd say Ghost Rider is kind of like that, since you have to collect souls to power up his stare. I feel like we have a power somewhere that only works once you have a certain number of wounds on your card. If not, that is another way you could 'unlock' a power. |
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Re: Public Design Workshop
For sure. I mean there are "healing" powers and Rage Smash type powers that certainly don't do anything without wounds.
I'm trying to think of how a "leveling up" type of power would work. We certainly have single turn "kill someone and kill again" types. There's also Mister Zsasz, who definitely levels. C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
Thanos (Infinity Quest) has a level up mechanic. The Black Lanterns also start out weak and get strong.
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Re: Public Design Workshop
I really like the Royal Flush ability. It’s a cool concept to have a “tiered” order that your figures can take turns in.
It seems like we could honestly get away with a lot of reuses here. Like would it makes sense to reuse one of the Optic abilities off of Cyclops and Black Tarantula? I will admit Ace worries me a bit competitively. Shuffling Order Markers without some sort of “cost” is something we had to learn to avoid a while back, and X Marker powers are generally done that way so they can more powerful but limited. Being able to reset it multiple times could get pretty powerful in the right build. |
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Re: Public Design Workshop
Royal Flush is really cool. Great idea for synergy and I love that the roll mirrors their card value.
I think you could get away with limiting Ace's X reset to once per round, and boosting the d20 boost from an X reveal alongside that. |
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Re: Public Design Workshop
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