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Dungeons & Dragons Customs Hey the title says it all |
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Re: A Vydar Elemental for Kurrok to summon....
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Since the Metal Elemental Wall isn't iron, I'll just call it Metal Tough.... METAL TOUGH 1 When rolling for defense against a special attack, Metal Elemental Walls always add one automatic shield. Quote:
Unless I missed something for climbing (which I very easily could have). Height has nothing to do with how easily you climb elevation levels. It does affect how high of a elevation jump you can climb, but with a 5 move and the figure is height 4 (maybe should be 5) normally it can only go up a maximum of 4 elevation levels (4 elevation + 1 for the ending space = 5 movement). So climbing isn't changed. What it would affect would be decending/falling distance. Changing the figure's height while moving would allow it to get down into the fray easier. I will probably change the movement & D20 perceived height to be x2 Large and make the figure a Medium 5. This would make it a perceived height of 10 (Large) for movement and D20 attacks. Quote:
WALL PROTECTION 8 If an adjacent small, medium, or large figure is targeted by a ranged attack and a Metal Elemental Wall is closer to the attacker, roll a D20. If the roll is 8+ the attack still occurs, but the Metal Elemental wall is the target. This way area & multiple attacks will still happen, just prevent 65% of the time (if the die rolled statistically true) from being able to target adjacent figures that aren't as close as the MEW to the ranged attacker. Multiple attacks that can't attack any figure more than once will only get the one attack unless the D20 rolls a 1-7. Of course you would roll for each figure separately this way. Area attacks and Multiple attacks that can attack the same figure more than once will most likely repeatedly attack the wall and the MEW would get it's defense roll & 1 auto-shield for the special attacks. I guess that if 3 figures + the MEW are hit with an area attack, and say the MEW is destroyed on the 2nd targeted figure's salvo ... the 3rd figure wouldn't get the D20 roll and would get hit by the area attack. So the stats would be: Life: 1 Movement: 5 Range: 2 Attack: 2 Defense: 4 Cost: 35 For reference, I noted the ranged Area & Multiple attacks: AREA/MULTIPLE ATTACKS Deathwalker 9000 : Explosion Special Attack (affects figures adjacent to target) Syvarris : Double Attack (attacks 2 times) Airborne Elite : Grenade Special Attack (one use) Major Q10 : Machine Pistol Special Attack (attacks 4 times) Major Q10 : Wrist Rocket Special Attack (attacks 2 times) Erevan Sunshadow : Fire Blast Special Attack (potential multiple attack does not have to target the same figure) Othkurik the Black Dragon : Acid Spray Special Attack (affect figures adjacent to target) Pelloth : Lolth's Wrath Special Attack (affects potentially three targets, do not have to be adjacent) Johnny "Shotgun" Sullivan : Shotgun Blast Special Attack Aubrien Archers : Frenzy (potentially multiple turns) James Murphy : Shotgun Blast Special Attack (affects figures adjacent to target) Jorhdawn : Rain of Flame Special Attack (affects figures adjacent to target) Deathwalker 8000 : Rapid Fire Special Attack (potential multiple attack, does not have to target the same figure) Major Q9 : Queglix Gun Special Attack (3 - 9 attacks) Nilfheim : Ice Shard Breath Special Attack (attacks 3 times, cannot attack the same figure more than once) Zelrig : Majestic Fires Special Attack (affects figures adjacent to target / Common Squads roll 2 less defense dice) Agent Skahen : Double Attack (attacks 2 times) Brandis Skyhunter : Archer's Glory (if destroys an opponent's non-adjacent Unique Hero, take another turn) Sharwin Wildborn : Arcane Bolt Special Attack (potential multiple adjacent attacks) Heirloom : Force Orb Special Attack (affects figures adjacent to target) Blue Wyrmling : Fledgling Lightning Breath Special Attack (attacks 2 different figures) White Wyrmling : Fledgling Ice Shards Special Attack (attacks 2 different figures) |
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