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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
View Poll Results: Who do you believe is the better Hero in Unit Debate #3? | |||
Valguard | 39 | 79.59% | |
Parmenio | 10 | 20.41% | |
Voters: 49. You may not vote on this poll |
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#1
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Unit Debate #3 -- Valguard Vs. Parmenio
Taking advice from Heroscapers, I have made a new debate against some underused units, this week over Heroes.
This week is between Valguard, the Viking Warlord that has an alien arm, and Parmenio, the Warlord that only works best with the Sacred Band. I am not asking for some strategies to use, though you could name some if you like. I am asking in your opinion, with proof shown, who you believe is the better unit. With these Heroes, you may discuss thier bonding units with them also, and/or units that are directly affected by thier presence (i.e. Tarn Vikings). Compare the units by looking at thier: 1. Stats/Special Powers 2. Playability 3. Overall Usefullness 4. Who Would Win Head-To-Head 5. Army Builds Here is an example of how to answer: Quote:
MegaSilver Last edited by MegaSilver; July 3rd, 2009 at 04:21 PM. |
#2
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Here is a hint for next week's debate:
Spoiler Alert!
MegaSilver Last edited by MegaSilver; June 29th, 2009 at 01:57 PM. |
#3
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Valguard. Parmenio is practically useless without the sacred band, and even then he's not that good. For 20 more points, Valguard is stronger than Parmenio, and offers a more competitive bonus to Berseker charge. Not a whole lot to say... Neither is really competitive, but I believe Valguard is better.
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#4
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
One on One Valguard is better on the first attack provided Parmenio did not engage him first...after that they are even with each rolling 1 less attack to the others defense on even ground.
However Parmenio's Diciplined influence makes him better (IMO) because you can build a diciplined army and throw in one big killer* unit that isn't and not lose the Sacred Bands diciplined army bonus. If they ever made a similar figure with the ability to make any 1 unit Valiant then the 4th Mass's value goes way up. *(or you could add Raelin for added defense) Last edited by Onacara; June 27th, 2009 at 10:48 AM. |
#5
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Parmenio.
With the gladiator squad out to help Spartacus, Valguard is now the most isolated figure in the game in my opinion. No piece really helps him in a special way and you have to cross generals to get him to help anyone out. Valguard has great life but that means you get a long-lasting figure with a measely attack. I'd love to see some Dreadgulls released because I think Valguard could be a really fun piece if something came out that worked with him. When the Dreadgulls come out, then he's better than Parmenio, but right now, it's the Greek. 2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. Last edited by Land-based AE; June 27th, 2009 at 10:57 AM. Reason: Because I can't spell Parmenio |
#6
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Valguard to me is not meant to be a 1 on 1 combattant. He is designed to charge from one figure to the next to maximise his attack die and let his high life absorb leaving engagement rolls.
Parmenio is also not meant to be 1 on 1 due to his abilities all helping other units. So in the event these two some how are the last on the field at full life, I would give it to Valguard because of his better stats. Especially if he gets the initiative and charges in for a good hard hit. I think it would be close though. Valguards stats arent overwhelmingly superior. Whomever the victor is, they will have the scars of battle to show off. |
#7
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Parmenio is better. If you factor in synergy, Parmenio clearly add much more to his army. As a bonding hero for the greeks he is far superior. Sure Valgaurd fighting Parmenio gives valgaurd the win because of his 7 life, but give them each a squad of greeks and Parmenio cleans house with +1 defense and defy death.
Compared to other 110 point beatsticks, Valgaurd clearly loses out to old Drake and agent Carr. Sure he has twice the survivability, but he just can't do any damage. Standing alone, he can't compete, and in his niche as a bonding hero, marcus and parmenio are better. |
#8
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Neither of them are that good, but I have to give the edge to Valguard. Parmenio is completely useless without the Sacred Band. With the Sacred Band, he is only moderately useless.
GENERATION 26: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment. |
#9
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Valguard is better. Not only does he best Parmenio in combat, but he also has better synergies.
All of Parmenio's powers are for one thing: benefiting the "Sacred" Band, while Valguard bonds with the Band, or better yet the Romans. Also he gives the Tarns a d20 bonus. Contend, O Lord, against those who contend against me; Fight against those who fight against me. Psalm 35:1 |
#10
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
1. Stats/Special Powers Valgaurd has a lot more use and practicality due to the fact that he doesn't rely on a weak melee squad to stay next to him.
2. Playability Valgaurd is far more playable, because he works with the Romans who are far superior to the Greeks. Parmenio works with the weaker squad. 3. Overall Usefullness Neither are highly usefull, but Parmenio is a one-trick pony. Valgaurd can do more. 4. Who Would Win Head-To-Head Valgaurd. Romans > Greeks, and Valgaurd can get some powerful hits in there. 5. Army Builds Again, Valgaurd has many more options available to him, and they are generally better ones too. Valgaurd is clearly better. Quote:
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#11
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Quote:
Also, I think some of you are being a tad short sighted in implying Parmenio can only bond with the Sacred Band. He can bond with the Romans as well, he just can't really get the benefit of his special powers in that occasion. He's still a 90 point hero who can add an extra attack per turn marker, though. What kills him in that build, however, is NGS is usually going to be a better choice for the points. However, that hurts Valguard as well, IMO. Marcus is always going to be the first Warlord you want to choose in a Greek or Roman build, and after that you're probably going to want to pepper in some range. After that, if it's the Greeks you consider adding in Parmenio if you want the flexibility to add in non-disciplined figures, and if it's the (probably superior) Romans, you consider adding in MBS and NGS. Unless you're in pretty high point games or for some reason want to add a unique melee squad to your common squad hordes, you're not likely to add in Valguard. So I would argue that Parmenio > Valguard because his points make him easier to fit in more armies and because he's a logical choice in some Sacred Band armies over other Warlords, whereas Valguard never seems to be a logical choice over other Warlords (with the possible exception of over Parmenio in a Romans build - but NGS and MBS beat them both, as I suggested earlier). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Unit Debate #3 -- Valguard Vs. Parmenio
Valguard suffers from and acute case of Denrickitis. He has decent enough stats and abilities, but there are almost always better options (see: Marcus, MBS, NGS).
Parmenio is generally worse, but can be used in some 'cute' armies, like playing with a Disciplined Brunak, Q9, Krav or Raelin... or Valguard. The real kicker is that it's almost always better to just play Marcus even in a Sacred Band army and not waste your time with Parmenio. |
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