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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
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#457
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Re: C3G Doctor Who Workshop
Yeah, I actively dislike Dr. Who, but he's getting me a little intrigued on mechanics alone.
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#458
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Re: C3G Doctor Who Workshop
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#459
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Re: C3G Doctor Who Workshop
Since Tickle mentioned them, here's where we were with Weeping Angels.
My (incomplete) take
Spoiler Alert!
Dysole's take
Spoiler Alert!
Karat's take
Spoiler Alert!
I think it would be really cool if it was really hard for a Weeping Angel to get close to enemy figures, but if they did, they could do massive damage, maybe even auto-destruction, to represent sending a target back in time. I like the idea of them being able to move a large amount of spaces every time the opponent reveals an OM, but only 1 space if they're within clear sight of the opponent, like a more extreme version of what Jason does. Maybe make it placement instead of movement so they don't get hung up on height. (It makes sense, a Weeping Angel would be fast enough to climb up a small cliff in the blink of an eye.) With all of this in mind, how about this take that blends a bunch of our elements? Quote:
Last edited by MrNobody; September 27th, 2018 at 11:32 AM. |
#461
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Re: C3G Doctor Who Workshop
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Spoiler Alert!
So that puts us at this; Quote:
Don't Blink is certainly still convoluted but I can't really think of a way of dealing with it better. |
#462
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Re: C3G Doctor Who Workshop
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Spoiler Alert!
Last edited by MrNobody; October 2nd, 2018 at 10:47 PM. |
#463
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Re: C3G Doctor Who Workshop
You may need to start posting some bio info on some of these characters. My Who knowledge is pretty limited as is and it covers just parts of the modern Who show. The modern companions aren't really anyone special in terms of training and skill set prior to meeting the doctor as far as I know, just regular humans that step up when thrust into a remarkable situation. As such, unless this companion is much different and was some kind of bad ass military vet prior to meeting the doctor, base attack 4 is too high for her. We have quite a few regular human figures with cards with the base attack of 3 so that would be her ceiling as far as I'm concerned. Just to keep things in perspective, we aren't too far along on the G.I. Joe units yet, but I don't expect too many of them having a base attack higher than 4 and they are the best of the best soldiers trained by the U.S. Government. With a lower attack of 3, I'd then change the multiple attack bat swing to 1 skull required. Or maybe even change it to 1 shield, then if she scores a solid 3 skull hit that's it for the round, but if she rolls less than 3 skulls then their is a pretty good chance for another swing of the bat.
In general terms, I was thinking most of the Companions would be falling in the 60 point Jubilee range, give or take 10-20 points. We're looking at April O'Neil from TMNT to fill a 40 point slot right now and several sidekick types fall in that same 50-80 point range. If this one is one of the more combat oriented ones, then she's be at the top of that range with a card around 80 points or so I would think. With that in mind, I'd advise you just give all the Companions full unrestricted bonding with their Doctors. I recently tried a limited bonding approach for a ~60 point figure of my own and after doing the initial I came to realize it was a bad idea and ended up changing it to full bonding. With small point figures, you are better off just not requiring an OM be placed on them to have an impact. They aren't going to stick around long with Thor & Superman types flying around the board so let them get their swings in while they can. |
#464
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Re: C3G Doctor Who Workshop
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As for Ace herself, she's pretty good at fighting but she's no GI Joe. She spends a very long time with the Doctor, and she's possibly more combat-proficient than your average soldier, but probably not as physically strong. If there's no baseball bat she's probably a 3 attack character. Quote:
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#465
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Re: C3G Doctor Who Workshop
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#466
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Re: C3G Doctor Who Workshop
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#467
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Re: C3G Doctor Who Workshop
I was afraid of that...I guess it could just always be a standard sidekick power, but that would be a shame IMO. In the show, the Doctor often has two or three companions that travel with him at the same time, unlike Batman and the Robins, where there's usually only 1 Robin at a time. The Doctor, Amy, and Rory (or whoever) should be able to act as a team fairly effectively without the finicky aspects of running two sidekicks.
One alternate possibility could be to simplify the Companion power down to a simpler sidekick bond; Quote:
I naturally want to plan ahead to be able to run every combination of characters that's ever been in the Tardis together, but I admit most of that is just my blatant fanboyism for the franchise. Not every character would even fit in Heroscape, as much as I may want them to. Maybe it will just be easier for them to be standard sidekicks and worry about the multi-companion scenarios if they ever actually happen. |
#468
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Re: C3G Doctor Who Workshop
Yeah, I'd worry about the size of the text taking up a lot of room you want to use for individual powers. Is the group of companions thing something that happens in the show or comics? I only know of the 1 doctor, 1 companion dynamic.
*edit* question answered |
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