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Marvel Official Rules and FAQ's A place to discuss specific questions regarding Marvel rules and cards. |
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#73
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Re: The Book of Red Skull
You're only allowed to reveal an X-Order Marker on an Army Card if there's a special power specifying that you're able to.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#74
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Re: The Book of Red Skull
Riddler has you reveal the X Order Marker, but since you don't take a turn with that OM, it's a non-issue.
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#75
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Re: The Book of Red Skull
My friend has just started to incorporate the Marvel characters into our regular heroscape game. I'm having a tough time getting on board with this change because the point cost of the marvel guys doesn't really seem to coincide with the point costs of the regular heroscape guys, and this guy seems like a prime example.
Compare him to Kato Katsuro. They are similar in that they can both activate other armies anywhere within clear sight. Though Kato costs 10 more, his activation is restricted to samurai, he has no range or special powers, his only advantage to counter all these relative disadvantages is that he has 1 extra defense. Red Skull can activate any hero, has range and a special power, as well as the same life as Kato. I don't see why they are of relatively equal point value. If anyone who is more experienced in marvelscape would like to explain why Red Skull should cost less than Kato, I would much appreciate it. I'm not hating on marvelscape, I just hate to see other characters falling out of play because they now seem useless. |
#76
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Re: The Book of Red Skull
Believe me, Kato and Red Skull have huge differences. Kato allows you to activate 8 ashigaru in one turn, which is incredibly powerful. Red Skull only allows you to take a turn with 1 unique hero in clear sight. Kato is the centerpiece of an ashigaru build, while Red Skull let's you put 10 unique heroes in the same army and have some sense of Order Marker stability.
Generally, Thanos, Silver Surfer, and Capt. America are seen as the strongest in Marvel to play in classic. Red Skull is seen as one of the weakest. Now, if he could activate squads too, then he would be all high and mighty. It's the single turn activation and weak defense that ruins him. |
#77
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Re: The Book of Red Skull
Also, check out the compatibility link in my signature. Read all of it carefully, and you will find that Classic Scape was not really tested thoroughly with Marvel Scape. The point system on each game is slightly different from each other.
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#78
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Re: The Book of Red Skull
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time. Red Skull is best served in a 'heroes only' game if you are mixing.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#79
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Re: The Book of Red Skull
Quote:
Marvel is more "powerful" but Classic is more "victorious". |
#80
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Re: The Book of Red Skull
When it comes to Hasbro Heroscape design squads >>>>>> heroes every time.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#81
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Re: The Book of Red Skull
For sure. If Skull were a bit cheaper (or incorporated squads), I'd probably use him in every dungeon crawl I come across. As he is, he's not a bad option in all-hero armies.
WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#82
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Re: The Book of Red Skull
Feeling really dumb here with Dust of Death.
Dust of Death After moving and before attacking, you may either: • Roll the 20-sided die once for each figure adjacent to Red Skull, or • Roll the 20-sided die once for any one figure up to 3 clear sight spaces away. If you roll a 19 or higher, that figure is destroyed. If my Red Skull is surrounded by three of my opponent's figures, do I roll once for Dust and it effects all three figs, or do I roll it one time per each of my opponent's figs? We're both teachers and concluded that it is worded poorly. (Or we're bad teachers, which is a possibility.) |
#83
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Re: The Book of Red Skull
I was about to respond with something like "Of course it's this way...", then I realized it is very ambiguous.
Most classic'scape cards use "One at a time, roll the 20-sided die for …" when die rolls are separated. This seems to imply that Red Skull rolls the d20 only once per turn. However, Dust of Death states "If you roll a 19 or higher, that figure is destroyed." If you were selecting 3 figures all at once, then it should say "Those figures". Therefore, I'd conclude that you roll the d20 one at a time, once per adjacent figure you're trying to destroy. That said, I'd easily be persuaded to believe the other way is correct. That power is worded poorly. |
#84
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Re: The Book of Red Skull
'once for each figure' so three rolls.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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