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Maps & Scenarios Battlegrounds and scenarios |
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#37
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Re: Rouby's Competitive Maps
Ruined Outpost Download Requires 3 RotV (barely, really two plus a few spare tiles), 2 RttFF, 1 FotA, 1 SotM (can substitute water tiles for the swamp water if need be, but the swamp water tiles allow figures to fall through the holes and continue moving, which is cool). Last edited by rouby44; January 19th, 2015 at 12:26 PM. |
#38
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Re: Rouby's Maps - Ruined Outpost 4-27-11
Great maps! However, your Decrepit Viaduct download link goes to a "New Cards.zip" file that is not the build instructions.
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#39
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Re: Rouby's Maps - Ruined Outpost 4-27-11
Whoops! Thanks for the notice. It's fixed now.
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#40
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Re: Rouby's Competitive Maps
Download A new, bilaterally-symmetrical, multi-start zone map with about the smallest footprint you can get away with in this sort of arrangement. I house rule that start zone spaces can't be attacked during the first round. Heavy snow, slippery ice. |
#41
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Re: Rouby's Competitive Maps
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#42
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Re: Rouby's Competitive Maps
Download Anti-flight glyphs in the start zones is essential for this one. Stealth leap and Grapple Gun and things like that can help figures into the center of the map without having to maneuver around the outside. |
#43
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Re: Rouby's Competitive Maps
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#44
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Re: Rouby's Competitive Maps
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#45
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Re: Rouby's Competitive Maps
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#46
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Re: Rouby's Competitive Maps
Last edited by rouby44; December 10th, 2011 at 10:38 PM. |
#47
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Re: Rouby's Competitive Maps
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#48
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Re: Rouby's Maps - several new ones 12-10-11
I'm assuming that takes 2 BftU, 2 RttFF, and TT plus Ruins, right?
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