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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#121
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Bats, what does the point calculator say for the latest version?
His stats are just slightly lower than Supes(400) whose value is almost all from stats. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#122
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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275 I also had this breakdown of his powers, comparing them to what other figures with the similar powers have point wise after their stats: Flying - 30 Superstrength - 5 Density Control - 45 Markers based on Classes - 0 = 80 Total of 355 before his main power is counted: Clear Sight for team - 10 Control Denial Within 4 Spaces - 25 Double Turn Once Per Round Per JL Marker Within 8 Spaces - 35 ~70 (give or take 5-10) For a total of 425. The thing is, we also have to take into account how much those powers really fluctuate in terms of usefulness. Offering clear sight is great, but it's not something that comes into play with every grouping. How many figures can take control of another figure? I'd say out of the 600+, probably 30 max? The double turns are restricted by once per round, within 8 spaces, and are limited in number. All in all, I feel a total of 60-70 for that power as a whole seems accurate, which is what would put him at 415-425. So I'd say depending on how much value you give to those specific powers, would determine whether you'd see him at 410-430, within that range I'd say is right on track. |
#123
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
I think you might be undervaluing the double turns. That's theoryscape, though. The limit on markers and shorter range makes it less powerful than Prof X's at least. How much do you figure Mutant Mind Link costs by itself? 100 points?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#124
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Hard limits to the number of markets are the rule in C3G, so I imagine that's non-negotiable.
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#125
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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#126
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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#127
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
I like 8. In a 1490 point game, you can fit in MM at 420 and the 8 lowest costing Vigilantes.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#128
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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#129
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Yes. The Cap comparisons have to stop. They're just not relevant. This design will need to be the best version of itself, not the best mirror of Cap's.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#130
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Personally I like 7 Markers, so you can get maximum efficiency with the original 7 (subbing Barry for Wally) or the cartoon team.
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#131
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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Batman (200), Superman (400), Wonder Woman (300), Aquaman (Warrior) (330), Martian Manhunter (420), Flash (Barry) (250), GL (Hal) (350) = 2250 points, six markers (you could also go either Batman II or Superman II to put that at 2300 even. Or throw in Atom. Wouldn't change the markers, though). Edit: Nevermind, I understand now - you're saying take Barry out and put Wally in. OK, so: Batman (200), Superman (400), Wonder Woman (300), Aquaman (Warrior) (330), Martian Manhunter (420), Flash (Wally) (280), GL (Hal) (350) = 2280 points, sevenmarkers Gotcha. 2280 isn't exactly a sexy army build, though. I'm OK with 7 markers, but prefer 8. (Of course, if MM comes in at 440, then it'll be a nice round 2300). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#132
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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Prof. X has Double Turns with 2 Mutants, or 1 non-Mutant, within 10 spaces, unlimited amount of times per round. Martian Manhunter has Double Turns with anyone, within 8 spaces, once per round, and it's limited by his amount of markers. On average, Martian Manhunter at 1,000 points will get 2-3 markers, 1,600 points will get 4-5 markers, and 2,500 points get up to 7 markers(I like that as a cap if we're picking a number). Martian Manhunter may be able to get double turns with a variety of people, but he can't actually get the markers without picking from the specific classes, so it's not that un-like the Mutants(which there are very good and powerful Mutants out there when used with double turns). The biggest difference however, is that he's limited to only 4 turns a round at max, with a stricter range limit, and at max 0-7 times per game depending on who you draft and the point value of the game. Whereas Professor X can get 6 turns every round in best case scenario. I'd put Professor X's power at 100, and I'd put Martian Manhunter's slightly over a third of that, based on its own drawbacks, restrictions, and limitations. That's my take. Quote:
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Martian Manhunter (420) Superman III (470) Wonder Woman (300) Batman III (260) The Flash (Wally) (280) Green Lantern (Hal) (350) Aquaman I (230) 2,310 : 6 Markers That leaves an extra 190 to pick up a Vigilante(Canary), or get Wonder Woman II instead(probably ~50 points higher than WW I), or Aquaman II instead(80 points higher), or you could get Barry for 30 points less, then pick up Hawkman or Hawkgirl etc. Then we must keep in mind, Superman III and Batman III, as well as Cyborg II etc. will be able to pull in their own marker amounts from the classes they have tied in. So if you decide to get Barry instead, he'll be giving 1 more to Batman instead of MM. So 7 seems just fitting. |
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