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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #13  
Old April 23rd, 2008, 08:09 AM
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Re: snow question

Keep in mind though that you could be playing a map with light snow and slippery ice, in that case they would be vastly different (heavy snow and normal ice the same).

One mistake I seem to always make with the ice is that it gives no height (you run into this if an ice tile is placed on top of another hex), so be sure not to count it as an elevation when moving or give yourself (or you opponent) an extra attack/defense die when on top (if it's on top of another hex).

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  #14  
Old April 23rd, 2008, 08:51 AM
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Re: snow question

Quote:
Originally Posted by Gallidon View Post
so, just to be clear, ice and snow are basically the exact same thing
The function in very similiar ways. The advantage of having both, is that you can build a single map that contains both snow and ice. Then for different scenarios, you can use just heavy snow, or just slippery ice or both. The differing terrain effects can make the same physcial map play very differently based on which terrain effects are in play.

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  #15  
Old April 26th, 2008, 01:17 PM
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Re: snow question

Well...
Ice doesn't have height so you can have a height advantage on a map that is only 1 level high. Other then that not really a difference.

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  #16  
Old April 26th, 2008, 01:24 PM
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Re: snow question

Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
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  #17  
Old April 26th, 2008, 01:33 PM
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Re: snow question

Quote:
Originally Posted by Confred View Post
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
Thankfully, no. The "sides" (elevation) only cost one movement point.
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  #18  
Old April 26th, 2008, 03:04 PM
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Re: snow question

Quote:
Originally Posted by Revdyer View Post
Quote:
Originally Posted by Confred View Post
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
Thankfully, no. The "sides" (elevation) only cost one movement point.
Revdyer is correct! So, the way to remember it is: It costs 2 movements to land on the hex. If you don't land on snow or ice hex, you count 1, whenever you land on snow or ice hex, you count 2.

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  #19  
Old April 26th, 2008, 11:27 PM
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Re: snow question

Quote:
Originally Posted by Revdyer View Post
Thankfully, no. The "sides" (elevation) only cost one movement point.
Awesome, I learned of heavy snow and used the pieces acquired through random expansions as strategic speed bumps, and boy was that 4-move requirement a hassle.
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  #20  
Old April 27th, 2008, 07:38 AM
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Re: snow question

Quote:
Originally Posted by Confred View Post
Quote:
Originally Posted by Revdyer View Post
Thankfully, no. The "sides" (elevation) only cost one movement point.
Awesome, I learned of heavy snow and used the pieces acquired through random expansions as strategic speed bumps, and boy was that 4-move requirement a hassle.
Always glad to help out a Hokie.
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  #21  
Old May 18th, 2008, 07:57 PM
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Re: snow question

I think he meant 4 to land on the other side of the bump.

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