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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #349  
Old July 23rd, 2019, 04:13 PM
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Re: The Book of General Zod

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Originally Posted by MrNobody View Post
I don’t think anyone has made a suggestion to actually change those two designs though?
I made the comment because of YK's comment about the soldiers.

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  #350  
Old July 23rd, 2019, 04:20 PM
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Re: The Book of General Zod

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Originally Posted by johnny139 View Post
I'll admit I could have been more vigilant in my initial "I don't like this draft and won't let it move forward" by offering more alternatives and articulating my criticisms. But I did Nay this reevaluation moving into Playtesting - I'm not sure if there's a clearer way to show "I will not support this design going forward."

I will continue to note that I'm against reevaluating Zod in general as well as how the design is being tweaked, as opposed to a smaller scale in how I prefer. But, ceding to the majority, I would Yea the current design at 400 if the other Heroes all support it. My preference is to explore alternatives - I do like LO's here and think it's a fairly elegant take.

As a somewhat simpler alternative, I'll offer that Zod should just get a turn in addition to whatever choice he makes, rather than instead of.
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  #351  
Old July 23rd, 2019, 04:36 PM
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Re: The Book of General Zod

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Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by johnny139 View Post
I'll admit I could have been more vigilant in my initial "I don't like this draft and won't let it move forward" by offering more alternatives and articulating my criticisms. But I did Nay this reevaluation moving into Playtesting - I'm not sure if there's a clearer way to show "I will not support this design going forward."

I will continue to note that I'm against reevaluating Zod in general as well as how the design is being tweaked, as opposed to a smaller scale in how I prefer. But, ceding to the majority, I would Yea the current design at 400 if the other Heroes all support it. My preference is to explore alternatives - I do like LO's here and think it's a fairly elegant take.

As a somewhat simpler alternative, I'll offer that Zod should just get a turn in addition to whatever choice he makes, rather than instead of.
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I like that option. I also would support a design to help give the soldiers more lime light.
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  #352  
Old July 23rd, 2019, 04:37 PM
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Re: The Book of General Zod

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Originally Posted by Karat View Post
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Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by johnny139 View Post
I'll admit I could have been more vigilant in my initial "I don't like this draft and won't let it move forward" by offering more alternatives and articulating my criticisms. But I did Nay this reevaluation moving into Playtesting - I'm not sure if there's a clearer way to show "I will not support this design going forward."

I will continue to note that I'm against reevaluating Zod in general as well as how the design is being tweaked, as opposed to a smaller scale in how I prefer. But, ceding to the majority, I would Yea the current design at 400 if the other Heroes all support it. My preference is to explore alternatives - I do like LO's here and think it's a fairly elegant take.

As a somewhat simpler alternative, I'll offer that Zod should just get a turn in addition to whatever choice he makes, rather than instead of.
This. So much This!
I like that option. I also would support a design to help give the soldiers more lime light.
One thing at a time, man!

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #353  
Old July 23rd, 2019, 04:46 PM
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Re: The Book of General Zod

The Soldiers did not get changed, yet suddenly have become relevant in the new take on Zod because he allows you to get two attacks of 5 out of 1 OM reveal now, bringing them on par with the Hawkmen. So they in a way were fixed by fixing Zod, which is a big win for us as it killed two birds with one stone.

As shown in the last set of tests the Infiltrators are still are not a good option even in a new Zod army. Since the idea of improving that option and trying to make the Infiltrators relevant without changing their design was met with silence, the Infiltrators really should be reevaluated after this. Changing their 1 in 6 chance of Infiltrating to either 1 in 3, or 1 in 2, would maybe make them useful in a Zod build as you might actually be able to get a bunch engaged all at once and make the unblockable option attractive. I still have my doubts about that though.

Giving Zod full bonding with Superman/Doomsday/Supergirl would just further make the Soldiers and Infiltrators irrelevant. Then he's not "General" Zod anymore, he's "Superman and friends" Zod. That idea is something a Zod II can be looked at for if people really want to turn Zod into a sidekick, it would be a significant change to the original design here.
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  #354  
Old July 23rd, 2019, 04:48 PM
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Re: The Book of General Zod

I really think adding in Zatanna II will make Infiltrators at least a little more relevant. It just hasn’t been tested yet.
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  #355  
Old July 23rd, 2019, 04:51 PM
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Re: The Book of General Zod

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Originally Posted by MrNobody View Post
I really think adding in Zatanna II will make Infiltrators at least a little more relevant. It just hasn’t been tested yet.
Requiring non-thematic combos to be effective is never a good result for a design though, IMO.


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  #356  
Old July 23rd, 2019, 04:56 PM
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Re: The Book of General Zod

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Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by MrNobody View Post
I really think adding in Zatanna II will make Infiltrators at least a little more relevant. It just hasn’t been tested yet.
Requiring non-thematic combos to be effective is never a good result for a design though, IMO.
No, but I think at some point it’s inevitable in our crazy mashup game that unthematic units are going to play well together. The Kryptonians have a blank-rolling mechanic, so of course she’s going to go well with them.
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  #357  
Old July 23rd, 2019, 04:57 PM
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Re: The Book of General Zod

Quote:
Originally Posted by MrNobody View Post
I really think adding in Zatanna II will make Infiltrators at least a little more relevant. It just hasn’t been tested yet.

I agree that it is an army build worth exploring, it may indeed make them a competitive option, it's just not a true "General" Zod army at that point for anyone who wants to run a themed army/battle.
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  #358  
Old July 23rd, 2019, 04:58 PM
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Re: The Book of General Zod

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Originally Posted by MrNobody View Post
Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by MrNobody View Post
I really think adding in Zatanna II will make Infiltrators at least a little more relevant. It just hasn’t been tested yet.
Requiring non-thematic combos to be effective is never a good result for a design though, IMO.
No, but I think at some point it’s inevitable in our crazy mashup game that unthematic units are going to play well together. The Kryptonians have a blank-rolling mechanic, so of course she’s going to go well with them.
Unthematic units playing well together is part of the joy of Heroscape and something I absolutely support.
A unit needing the support of an unthematic partner in order to play well, however, is poor thematic design and something to be avoided.
There's a clear difference, IMO.


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  #359  
Old July 23rd, 2019, 06:34 PM
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Re: The Book of General Zod

Haven't had a lot of time to follow this, but I've mostly glazed over things. Could just add a die for the Infiltration to add some utility. Makes it seem more of an even change when combined with the change for the Soldiers.h
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  #360  
Old July 23rd, 2019, 06:40 PM
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Re: The Book of General Zod

Quote:
Originally Posted by Lazy Orang View Post
Unthematic units playing well together is part of the joy of Heroscape and something I absolutely support.
A unit needing the support of an unthematic partner in order to play well, however, is poor thematic design and something to be avoided.
There's a clear difference, IMO.
Thank you for saying it for me.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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