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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Girder (Tony Woodward)
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Resources and Rulings
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by IAmBatman; November 4th, 2023 at 01:09 PM. |
#2
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Re: Girder (design)
Changes from 1.0:
- Class to Criminal - Steel Skin changed to Tough as it’s the same power in 2.0, now that the Heat Resistance part moved to a symbol. - Rusting now requires a wound before he rusts. Stops him from rusting right away. - Added Knockback to make the design more interesting than just being the Rogues' heavy hitter. - Took his Life down by 1 to balance the above buffs. (Sanity testing required) Tagging @Ronin as the original LD |
#3
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Re: Girder (design)
I like those changes in Girder
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#4
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Re: Girder (design)
I'm into it
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#5
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Re: Girder (design)
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#6
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Re: Girder (design)
What part are you envisioning as a buff. Just not rolling until he gets the first wound?
Knockback is usually not worth using since he's got no range and Knockback is restricted now so you can't strategically use it as easy to position someone. You are basically giving the enemy free disengage. Essentially I'm arguing the life decrease. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#7
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Re: Girder (design)
Knockback can cause free wounds if you can't knock people back the full distance, and it's an optional thing. You can force knockback wounds by hitting someone adjacent to Tar Pit or just by knocking them into the direction of any other figure.
The Rusting also not affecting him early on is notable too. You'd hit a Rusting wound at the end of round 1 30% of the time before you even meet the enemy. I'm planning to sanity test it, but knockback seems powerful in theory. I attached the relevant rules text below mostly for my own reference in testing. Quote:
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#8
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Re: Girder (design)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#9
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Re: Girder (design)
I always liked the “your skulls minus the enemy’s skulls” aspect of knockback in 1.0, but I understand if that feels a bit too heavy here.
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#10
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Re: Girder (design)
I think Archie was more saying that if you punch a figure that's already engaged with Tar-Pit than you're guaranteed knockback wounds.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: Girder (design)
I wanted it to be more readily usable in a variety of abilities. But if you want to use the term in an ability that compares skulls to determine its knockback, the world is your oyster.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Girder (design)
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But I also understand we’re going for a lightweight add-on to an already solid unit here, so I understand not wanting to go with the ”skulls-skulls” approach. I just wanted to mention it. |
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