|
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
View Poll Results: How do you fly in the face of conventional wisdom? | |||
Dund is usually very effective | 7 | 10.45% | |
One Card of a Common Squad is often enough | 26 | 38.81% | |
An army of all Unique Heroes is the best way to go | 7 | 10.45% | |
Orc Swarm Armies are easy to beat | 10 | 14.93% | |
Others, so many others... | 17 | 25.37% | |
Voters: 67. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
#13
|
|||
|
|||
I'd go with the army of heroes. I've beaten my wife with Jotun, Charos, DW8, Brunak, and Morsbane. Jotun threw Marcus into lava, and then rolled 4 skulls on Wild Swing vs. 4 units and 3 skulls vs. three more. DW 8 killed 8 other units in two turns. Brunak killed 3 guys in a turn.
There are definitely enough "squad killers" to make an army of heroes (certainly some heroes work better than others at taking out squads) be somewhat feasible. |
#14
|
||||
|
||||
I love the unique heroes, common squads are just so...common.
|
#15
|
||||
|
||||
I once used all three gladiators in a 400 point army setting. The biggest problem was that it was a 3 player free for all. It would have done really well if it was a one on one against either of the two armies I fought. So in this case for this poll it is option number 3.
I still haven't conjured up the courage to draft Dund. Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#16
|
||||
|
||||
Orc Swarm Armies are easy to beat...
I think "easy" might be too strong of a word. The orc army is a very formidable army, however, I have always had great luck against them. It is an army that shows up a lot and I guess I have had lots of practice against it. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#17
|
||||
|
||||
Personally I tend to roll with a lot of squads. I like the strength in numbers idea but more importantly I like to attack more than once per activated turn. True there are some heroes that will allow you to make more than one attack given the right conditions, but I usually only draft heroes that are bonded or directly enhance other figures or squads. So I would have to vote for #2 as well
9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |
#18
|
||||
|
||||
Oh, another one I have.
DW7000 is quite useful. Yep, I said it. He's a staple in half of my armies. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#19
|
||||
|
||||
The only one I disagree with is "Dund is usually very effective". *shudder*
Does anyone here actually use Dund often? Dang it, I forgot this place existed. |
#20
|
||||
|
||||
Not often, but when I have room I sometimes include Dund. The little guy...
I find him useful at times. He's really a staller, used in conjunction with Deathreavers to slow down the opposing army while I position Omnicron Snipers. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
|
|