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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Swordsman - Design Phase
ERB from David:
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#14
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Re: The Book of Swordsman - Design Phase
Looks about right.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: The Book of Swordsman - Design Phase
Haven't chimed in yet but he looks solid enough to me.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#16
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Re: The Book of Swordsman - Design Phase
ERB from Margloth:
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#17
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Re: The Book of Swordsman - Design Phase
ERB from Porkins:
Quote:
Ultimately, Swordsman has only 5 defense and 4 lives. He shouldn't be that difficult to take out and if he happens to be teamed up with Cap or Miss Marvel, then the opponent should be ware of his melee potential and hit him first in melee or hit him with range. Someone might think about loading OMs on him to take advantage of that melee attack potential, but then again, he can get killed and ruin that. Regarding the Makluan Sword wording, in the past we didn't give the themey names to the bullet options. And the extra wounds was for the Flame that gives burn damage, not the Force Beam. If anyting, the Force Beam could give knockback if there is room for the extra text. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; October 29th, 2012 at 12:15 PM. |
#18
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Re: The Book of Swordsman - Design Phase
Agreed on both points.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: The Book of Swordsman - Design Phase
Looking again for Porkins' idea of Knockback for the force beam aspect of the power, I looked at Iron Man 3's Repulsor Ray Special Attack which is basically the same thing as Knockback and there's no way to add that aspect to the first bullet of the Makluan Sword. The proper wording alone takes up half of the text side of Iron Man's card, so no room here.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#20
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Re: The Book of Swordsman - Design Phase
KISS, right?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#21
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Re: The Book of Swordsman - Design Phase
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT SWORDSMAN - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. PASS – - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS - FUN TEST/ Consider whether or not the design was fun to play. PASS – - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS- - DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS – - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS – . - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS – Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? .Yes - What should be the unit's point value? 150 - Give a brief overview. . Swordsman has a nice ranged special attack that gives an option to hit harder against higher defense units or add extra fire damage wounds that is easier to pull off vs. lower defense units. He's really good in melee, though didn't really have any monster roll combos for Swordplay in these tests. Counterstrike is nice too. Swordsman's weakness is only having 4 lives and 5 defense that can be bested by ranged normal attacks or any special attack, as they both bypass Counterstrike.
Spoiler Alert!
Squad Test - Does it pass, Yes or No? .YES - What should be the unit's point value? 140 - Give a brief overview. .Multiple attacks from the Vamps hurt Swordsman. 1 Vamp died from Counterstrike, but Swordsman wasn't rolling great defense. Stealth Dodge kept his ranged special attack from being useful and he only managed to kill 1 Vamp with Swordplay. Map: .X Marks the Spot Units: Swordsman vs. Vampire Minions x 1 + 2 (5 figures for 150 points)
Spoiler Alert!
Squad Test - Does it pass, Yes or No? .YES - What should be the unit's point value? 160 - Give a brief overview. . Swordsman's special attack with +1 die options was helpful to bypass Blood Curse and his Counterstrike was able to kill a demon. . Map: . X Marks the Spot Units: Swordsman vs. Blood Demons x 1 (160)
Spoiler Alert!
Squad Test - Does it pass, Yes or No? .YES - What should be the unit's point value? 130 - Give a brief overview. Multiple ranged attacks from squads are brutal against Swordsman as it bypasses Counterstrike and they don't need to engage to offer him multiple opportunities with Swordplay. Map: . X Marks the Spot Units: Swordsman vs. A.I.M. X 2 (140)
Spoiler Alert!
Army Test - Does it pass, Yes or No?.YES - What should be the unit's point value? .150 - Give a brief overview.. . Thanks to Hawkeye's Orders, Swordsman with height managed to kill an LCS on ladder with Swordsplay, and also thanks to Hawkeye's Orders was able to put 2 wounds on Sandman with Swordplay. Sandman healed up over the next couple turns and Swords hit him for 3 wounds with Swordplay but then Sandman killed him. While he did some damage for sure, it was aided in large part by Hawkeye getting him to the rooftop and then giving up his attack so Swordman could attack. Hawkeye ended up getting killed by Sandman on turn 3 round 2, so Swordsman's gain was Hawkeye's (and his team's loss). Sandman occupied a lot of the heroes effort and Black Mask and his Thugs rolled great attacks vs. MK on roof . Later Falcon rolled terrible attacks vs. Thugs to do limited amount of damage. Map: X Marks the Spot Units: . Swordsman (150) Hawkeye II (160) Moon Knight (150) and Falcon (140) for 600 points. VS. Thugs x 2 (150) Black Mask (100) Sandman (210), Lex Corps Security x 1 (130) and 1 Skrull Infiltrator (10) for 600 points.
Spoiler Alert!
Army Test - Does it pass, Yes or No? .YES What should be the unit's point value? .150 (his success was partially from being left alone) Give a brief overview. . Over the course of 3 bonding turns with Luke Cage, Swordsman killed Piledriver with Swordplay, and also put final 2 wounds on Wrecker. Swordsman had free reign for awhile as WC were concentrating on Luke Cage but then when they did turn their attention to Swordsman, Bulldozer hit him for a couple wounds while adjacent already and Thunderball clobbered him with a ranged attack to kill him. This is another case were Swordsman was able to do some nasty damage partly due to being left alone while his bonding teammate was being concentrated on by the enemy. That said, when he does get to attack, he can be pretty effective, but there has to be a balance where his attacking isn't at the expense of a teammate. Map: .X-Marks The Spot Units: .Swordsman (150) Luke Cage (190) Iron Fist (260) Spidey (250) and Jewel (150) for 1,000 points VS. Wrecking Crew (800) and Kraven (200) for 1,000 points.
Spoiler Alert!
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#22
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Re: The Book of Swordsman - Design Phase
Looks good.
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#23
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Re: The Book of Swordsman - Design Phase
Looks good. I could see a possible drop to 140 from those tests, but I don't mind going into public testing a tad too high rather than too low. Pre-yea for playtesting at 150.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#24
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Re: The Book of Swordsman - Design Phase
Between his ranged specials and Swordsplay he has potential to do some damage, but 4 lives also keeps him killable too and while counterstrike is nice vs. normal adjacent attacks, it can be bypassed by range, special attacks or an attacking figure with 5 or 6 attack that isn't too afraid of the counterstrike wound.
He was back an forth in HH tests and kicked butt vs. Blood Demons at 160 but got smoked by AIM x 2 at 140. His armies lost both times when he was relying on another figure for activation, so we'll have to see how public tests go. Not opposed to dropping his cost to 140 if the public tests come in similar to mine. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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