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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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Old May 23rd, 2015, 10:14 PM
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weebaer weebaer is offline
 
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Re: The Book of Havok (Initial Playtesting)

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Originally Posted by Karat View Post
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Originally Posted by Viegon View Post
Starting with half of the markers feels weird to me, I'd prefer to just see him start at full power. Also, with 4 markers, I think we'd have to drop the SA to 2 base range and attack; the potential for a 7 range 7 attack explosion SA is a bit too much in my opinion. Though, personally, I still prefer the 3/3 base stats for the SA and 3 markers.

Otherwise, .
I don't feel it's that much different than Cyc, and much more limited too I'm not opposed to him starting fully charged though.
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Originally Posted by Yodaking View Post
I'd like to see him have enough control to hit someone with an attack of 4 without also hitting an adj. ally. I get that he should not be able to precisely target/control his power at the highest levels but a SA of 4 is pretty average. An SA of 3 fairs rather poorly in this base 5 def. world.
I have contemplated a different route for this. something more like this.

PLASMA BURST SPECIAL ATTACK
Range 6. Attack Special.
The attack value of this Special Attack is equal to the number of Energy Markers on this card before each attack. When attacking with this Special Attack, all figures adjacent to the targeted figure are also affected by this attack. Affected figures roll defense dice separately. After attacking with this special attack, you may remove an Energy Marker from this card to attack again. Havok may not attack with this Special Attack more than 3 times in a single turn.

Then he could start with 6 or 5 markers. I think I prefer 6. This way you can be really aggressive with him but each successive attack drains him and he'll burn out of power quickly, and take some time to recharge.
I like this @Karat . I think this would put him in the 250 point range you were looking for. I think this is what he should be playtested at. Now I am excited to play him, thanks Karat.

EDIT: sorry for the double post, I should have kept reading before posting. Bottom line is, I like both of Karat's ideas.
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Old May 23rd, 2015, 11:49 PM
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Re: The Book of Havok (Initial Playtesting)

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Originally Posted by weebaer View Post
Quote:
Originally Posted by Viegon View Post
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COSMIC ENERGY ABSORPTION X
Start the game with 2 purple Energy Markers on this card. After taking a turn with Havok, you may place an Energy Marker on this card. At the end of the round, you may reveal an "X" Order Marker on this card to place an Energy Marker on this card. A maximum of 4 Energy Markers may be on this card.

PLASMA BURST SPECIAL ATTACK
Range 3+special. Attack 3+special.
Before attacking with this special attack, you may remove any number of Energy Markers from this card. Add 1 to the Range and Attack numbers of this Special Attack for each Energy Marker removed. If you remove an Energy Marker in this manner, all figures adjacent to the defending figure are also affected by the attack. Roll attack dice once for all affected figures. Affected figures roll defense dice separately.
Starting with half of the markers feels weird to me, I'd prefer to just see him start at full power. Also, with 4 markers, I think we'd have to drop the SA to 2 base range and attack; the potential for a 7 range 7 attack explosion SA is a bit too much in my opinion. Though, personally, I still prefer the 3/3 base stats for the SA and 3 markers.

Otherwise, .
7 range and 7 attack is completely reasonable to me. He will not be able to use it very often. I think a more powerful SA is needed for the time it takes to recharge. I might even think about bumping it to 8 if you want to see his point between 200-250 points.
Agreed. 8 is too much, though, IMO. Start zone bombing could become a competitive concern even at 7 range and 7 attack. 8 would be too much, IMO.

Quote:
Originally Posted by weebaer View Post
Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by Viegon View Post
Starting with half of the markers feels weird to me, I'd prefer to just see him start at full power. Also, with 4 markers, I think we'd have to drop the SA to 2 base range and attack; the potential for a 7 range 7 attack explosion SA is a bit too much in my opinion. Though, personally, I still prefer the 3/3 base stats for the SA and 3 markers.

Otherwise, .
I don't feel it's that much different than Cyc, and much more limited too I'm not opposed to him starting fully charged though.
Quote:
Originally Posted by Yodaking View Post
I'd like to see him have enough control to hit someone with an attack of 4 without also hitting an adj. ally. I get that he should not be able to precisely target/control his power at the highest levels but a SA of 4 is pretty average. An SA of 3 fairs rather poorly in this base 5 def. world.
I have contemplated a different route for this. something more like this.

PLASMA BURST SPECIAL ATTACK
Range 6. Attack Special.
The attack value of this Special Attack is equal to the number of Energy Markers on this card before each attack. When attacking with this Special Attack, all figures adjacent to the targeted figure are also affected by this attack. Affected figures roll defense dice separately. After attacking with this special attack, you may remove an Energy Marker from this card to attack again. Havok may not attack with this Special Attack more than 3 times in a single turn.

Then he could start with 6 or 5 markers. I think I prefer 6. This way you can be really aggressive with him but each successive attack drains him and he'll burn out of power quickly, and take some time to recharge.
I like this @Karat . I think this would put him in the 250 point range you were looking for. I think this is what he should be playtested at. Now I am excited to play him, thanks Karat.
Really depends on how the charging power works. If he's adding a marker at the end of every turn, that's waaaaay too powerful. If it's only on the X-Marker, I think it works. I might kill the last line, though. Why not let overly aggressive players completely burn him out in one glorious turn if they want?

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