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#362
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Kingsbridge
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Ch1can0, I never got back to you on Prison. My son and I played it about a month or so ago, and it played great. First, we played with 400 points and the Tarn Viking Warriors. I got Drake over to the prison quickly and got the Tarns. The dice stayed on my side and I made quick work of things. The second game we used 600 pt. armies and the Roman Legionnaires and Marcus up high. This time, my son had Drake and I used Alistair MacDirk. We played that you could not attack the prison "doors" if you were engaged. I quickly got Crixus over into engagement with his Drake, giving me time to bust out one Roman, and then I got the idea to move over and complete the "door" that his Drake had started. After that, it was just a matter of time. It all worked well. The scenario gives you some good choices about when the attack the enemy and when to work on liberating the squad. Because of the road, all areas of the map are in play, and the Dagmar glyph is incentive enough to put the little pond in play also. We had a good time with it. I'd love to try it with the Knights and Denrick, but I don't have the Knights yet. The one other team/pairing that we talked about trying also was Ne-Gok-Sa and the Marro Warriors. I like the old-timey ROTV feel to that. Thanks as always for the great maps, DAFE |
#363
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Vanguard
I am bowing down - these maps are absolutely outstanding. The wife is sitting here aghast at your skill at mapmaking as well.
Kick. Ass. Maps. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#364
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Vanguard
Hi dafe31,
thx for taking the time to post the battle report, nice read! And great to hear that you had a good time with the map! SuperflyTNT: wow, thx for your kind comment, glad you like the maps. The friend i used to play heroscape with moved to another city, so my heroscape matches are rather seldom now... :/ Time to hire some new teammates i think... Anyway, i couldnīt test it yet, but...: New Map is done! Last edited by Ch1can0; December 21st, 2008 at 04:40 PM. |
#365
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Twin Hills
New map in progress...
Optional Scenario Rules (can be combined freely) Thorian Checkpoints the hexes marked by the green dots are the Thorian Checkpoints. If your opponent has more Thorian Checkpoints occupied, you must be adjacent to attack any of his units and vice versa. Slippery Temple Ruins No landing/dropping on the Columns or the gate allowed. Stormy Weather No flying allowed. What do you think of these rules, help is appreciated! |
#366
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
I like the Thorian Checkpoints, but will they be easy to distinguish during the game? Maybe represent with a glyph?
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#367
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
thx for your comment nyys, i thought the same so i builded the map so, that the thorian checkpoints are the only isolated single sandtiles:
Not sure about the walls i have to check if it can be build this way in rl (hextiles and wallbases next to each other with a wall connected). Added ladders at the sides there the water is as an alternative way into the temple: Last edited by Ch1can0; March 14th, 2009 at 03:37 PM. |
#368
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
Completely missed that they were sand tiles... the green dots put me in a trance.
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#369
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
Love this map. I may have to try this out soon. I always enjoying popping by your thread, Ch1can0.
For what it is worth: I use Brandars for marking any special feature (like the checkpoints), just to be extra clear. We always have extra Brandar glyphs and it is easy to type in a note explaining how they work (in this case, as Thorian Checkpoints). The sand is a great feature and, even with the glyphs, makes set up that much easier. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#370
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
thx a lot for your comments guys, and for your hint 1Mmirg!
Building a new map - Escher Infinity: Wanted to make a wider road, so i started a version with 2 rtff and 1 castle: up and down stuffed with 2 ms |
#371
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
That's a beautiful map! I've always been a fan of M.C. Esher and infinite loops. Actually, my avatar robot is one I grabbed off an artist's rendition of a Möbius strip. That's your next project - a Möbius battlefield!
Also, your diagrams demonstrate a good way to make "road" maps: First build the road where you want it to go and then fill in from there (tweaking if necessary, of course). My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! Last edited by AliasQTip; May 14th, 2009 at 04:20 PM. |
#372
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Re: Ch1can0īs Custom Maps - for 2 MS - New Map: Temple
Love this one. It will be on our tables soon. (I once had a room all done in Escher works, just copied and cut out of books.) I really like the little towers you added on the sides--brilliant!
I look forward to playing on this map. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |