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  #157  
Old April 11th, 2024, 11:22 AM
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Re: Public Design Workshop 2.0



NAME = THE SILENCER
SECRET IDENTITY = HONOR GUEST

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ASSASSIN
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4


ZONE OF SILENCE
Enemies without the Telepath keyword within 3 spaces of The Silencer cannot make non-ordered activations or activate other figures without the Telepath keyword.

CLOSE COMBAT EXPERT
When attacking an adjacent enemy normally, add 1 hit. When defending against an adjacent enemy's normal attack, add 1 block.

DOUBLE ATTACK
When The Silencer attacks, she may attack one additional time.

SYMBOLS: Stealth

What's up with claymation?


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Last edited by ALEXAN2507; April 23rd, 2024 at 08:39 PM.
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  #158  
Old April 11th, 2024, 11:28 AM
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Re: Public Design Workshop 2.0

Don't know her but the mechanics seem really interesting. What point range are you thinking she should be?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #159  
Old April 11th, 2024, 11:32 AM
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Re: Public Design Workshop 2.0

Quote:
Originally Posted by japes View Post
Don't know her but the mechanics seem really interesting. What point range are you thinking she should be?
I'd think somewhere in the latter 100s, maybe 210 at absolute most?

What's up with claymation?


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  #160  
Old April 11th, 2024, 11:34 AM
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Re: Public Design Workshop 2.0

Depending on how strong people think Zone Of Silence is I could see an argument for like 250 but any higher than that is absolutely too much

What's up with claymation?


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  #161  
Old April 11th, 2024, 11:40 AM
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Re: Public Design Workshop 2.0

Giving a ballpark helps folks give feedback. Something may look like a nice power and then find out that the figures is aiming for 200 points less than the goal and suddenly a power doesn't fit.

So the ball park at least lets folks put it in perspective.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #162  
Old April 11th, 2024, 01:44 PM
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Re: Public Design Workshop 2.0

There's a design coming out in the anniversary release that has a very similar effect to Zone of Silence. One to watch out for.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #163  
Old April 13th, 2024, 03:41 PM
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Re: Public Design Workshop 2.0



NAME = LIQUID SNAKE
SECRET IDENTITY = ELI

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = TERRORIST
PERSONALITY = ?

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

FOXHOUND COMMANDER

Instead of an ordered activation with Liquid Snake, you may activate two FOXHOUND units.

LIQUID MACHINATIONS
Once per round, at the start of your turn, you may select an Order Marker on an opponent’s card. If it is Order Marker X, you may attack with up to two allied FOXHOUND figures.

CQC EXPERT
When attacking an adjacent enemy normally, you may re-roll one dice and add 1 hit. When defending against an adjacent enemy's normal attack, you may re-roll 1 dice and add 1 block.

“IT’S NOT OVER YET!”
You may start the game with a Vehicle Destructible Object on this card. When Liquid Snake would be destroyed, you may instead ignore all wounds received and place the Vehicle Destructible Object in your starting zone and place Liquid Snake on its driver space. After being placed, that Vehicle Destructible Object has +1 Attack and Defence for the rest of the game.


FACTION = FOXHOUND
KEYWORDS = CLONE

What's up with claymation?


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  #164  
Old April 13th, 2024, 03:46 PM
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Re: Public Design Workshop 2.0



NAME = REVOLVER OCELOT
SECRET IDENTITY = ADAMSKA

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SOLDIER
PERSONALITY = CRUEL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4


COLT SINGLE ARMY ACTION

Start the game with six Bullet Markers on this card. Revolver Ocelot may only target non-adjacent figures for his normal attack if he has at least one Bullet Marker on this card, and when he does, add 1 Hit and remove 1 Bullet Marker from this card. If Revolver Ocelot only targets non-adjacent figures, he may attack up to 3 times per activation.

I LOVE TO RELOAD DURING BATTLE
At the end of Revolver Ocelot’s activation, if he did not attack this turn, you may place Bullet Markers on this card until you have six Bullet Markers on it.

INTERROGATION SPECIALIST
Once per round, when Revolver Ocelots defeats an enemy figure, you may view an Order Marker on the card of that figure’s allies.

FACTION = FOXHOUND
SYMBOLS = STEALTH

What's up with claymation?


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  #165  
Old April 13th, 2024, 03:51 PM
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Re: Public Design Workshop 2.0

Two of six designs I have in mind for FOXHOUND (Liquid Snake, Revolver Ocelot, Sniper Wolf, Vulcan Raven, Psycho Mantis, and a Genome Soldiers Common Squad)

Basic pitch for my synergy idea with FOXHOUND is that they work off of identifying and targeting the opponent's X Order Marker- each figure has something relating to it, either targeting it or doing OM manipulation (for Liquid Snake, it lets him give an attack order, which in my mind is representing his whole "secretly manipulating everything" shtick in MGS 1, for Revolver Ocelot, his Interrogation Specialist gives you a greater chance of identifying it).

One thing Nobody has brought up in conversation about this is that, since I've deliberately made it so that the X Order Marker doesn't need to be *revealed* to trigger stuff like Liquid Machinations is that it requires trust that your opponent will tell the truth about whether an unrevealed OM is the X or not- which I think is probably ok since this game is mostly a small community thing and it's not something where you're gonna gain anything from cheating, but I'm welcome to hear people's takes on this.

I see Liquid Snake somewhere in the 250-300 points region and Revolver Ocelot somewhere around 200 points.

Thanks to Archie for the "It's Not Over Yet!" power on Liquid, which I lifted almost wholesale from him with a little modification.

What's up with claymation?


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  #166  
Old April 14th, 2024, 04:33 PM
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Re: Public Design Workshop 2.0

I kinda just want them all as Terrorists. MGS1 Ocelot in particular I don't love as a Soldier - there's definitely room for a take that slots into GI Joe builds and stuff, but I feel like that's a distinct design.

Didn't realize you were shooting so high...given some current sanctum chat, I think Liquid at 250+ is gonna be a pretty hard sell.

Thinking about it more, I'm really torn on Ocelot's revolver. On one hand, there's some obvious charm in doing the literal Bullet Markers, but there's also probably a dozen ways to implement the same concept without 6 markers, which would definitely be nice. We don't hate extra hardware but we definitely look for ways to avoid it where we can.
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  #167  
Old April 14th, 2024, 06:02 PM
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Re: Public Design Workshop 2.0

I actually kind of like it. I agree that using that many markers should be avoided but once out of a few hundred cards is OK as long as it pays off in the game play.
You can just use a six sided die to keep track.
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  #168  
Old April 14th, 2024, 06:06 PM
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Re: Public Design Workshop 2.0

Quote:
Originally Posted by Tornado View Post
You can just use a six sided die to keep track.
Ooh that's smart.
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