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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
You just can't daunt the Greatest Generation.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
NAME = OLD MAN LOGAN SECRET IDENTITY = JAMES HOWLETT SPECIES = MUTANT UNIQUENESS = UNIQUE HERO CLASS = RECLUSE PERSONALITY = BROODING SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 4 POINTS = 200-250 RELUCTANT CLAWS When a Unique Archer Hero you control is destroyed, you may place any unrevealed Order Markers from its card on this card. For the rest of the game, when Old Man Logan attacks an opponent's figure, add 1 extra attack die to your roll for each figure you control that has been destroyed or has at least 1 wound marker on its card, to a maximum of +5. SHIELD GUILLOTINE Once per game, instead of attacking normally, choose an adjacent small or medium figure and roll "X" number of combat dice, where X equals the number of Attack dice Old Man Logan could have rolled. For each Shield rolled, the chosen figure receives 1 wound. SLOWED HEALING FACTOR At the beginning of the round you may reveal an "X" Order Marker on this card. At the end of the round, if a revealed "X" Order Marker is still on this card, remove one wound marker from this card. Last edited by redstang; April 29th, 2022 at 10:04 AM. |
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Re: Public Design Workshop
Reluctant Claws is a great power title.
I think the power is a tad restrictive right now and really almost forces you to run him with all Archers to try to max his value. I'm not sure if that's the intent? I think I'd consider going one of two ways with it: 1. Just make it trigger on any Unique Hero being destroyed or 2. Change the second line to be for the rest of the game, so that once his claws are out, they're out (this seems thematic to me). I think I'd cut the last line of Reluctant Claws. His tiny attack of 3 is enough of a disincentive for him to attack and "cannot attack" stuff is just rife for exploitation and cheese. Now I could see somehow restricting the Decapitating Blow, because it does feel a bit odd that he's reluctant to take out his claws, but just fine removing some dude's head. Maybe put his attack down to 2 and make Decapitating Blow X unblockables where X is the number of Attack Dice he'd roll? Could even cap it as some number if that sounds too scary (up to 5, etc.). I really dig the Slowed Healing Factor. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
I understand trying to tie Slowed Healing Factor back to Healing Factor X, but right now it's just an overly complicated Healing:
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Re: Public Design Workshop
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Re: Public Design Workshop
Maybe call it SHIELD DECAPITATION?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
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Re: Public Design Workshop
This is the way!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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