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Maps & Scenarios Battlegrounds and scenarios |
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#25
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New map: Spineback Ridge. 1 MS + 1 FA
Highlights Symmetrical layout Small footprint (15"x34") 24-hex starting zones Glyphs none Special Rules Double-space figures may move through the spine. I am pretty excited about this map, mostly because I was able to build exactly what I envisioned. I wanted to shorten the castle wall pieces, to reduce the advantage they provide to figures standing on top. On this map, the castle wall pieces protrude from a hill, such that figures of height 7 or more can engage from the ground. The terrain rises as high as level 8 at the sides, meaning even figures of height 5 can engage from the ground in certain spots. This map is by far my smallest, but the hill acts as a LOS-blocker between the two starting zones; without synergies, a first-turn attack is almost impossible. The map is basically a king-of-the-hill scenario, but the peaks with battlements serve as decent perches away from the center while also providing some protection for the starting zones. My map display post is starting to get a bit crowded (and I still have a couple more maps to add), so I'm going to start removing the less popular maps. If this map (or any other) falls short in appearance or gameplay, please let me know. Contributions from others - particularly UPC and LongHeroscaper - have been very helpful, but I still have plenty of room for improvement. Last edited by GameBear; April 13th, 2008 at 02:50 PM. |
#26
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Hi GameBear. I just found this thread linked from another one and I must say I'm very impressed with Embattled Fen.
For a 1 MS, 1 Castle map, it looks great. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#27
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I like that map as well. I'll try it out next week. If you were going to add another starting hex, where would you put it? In the swamp water near the starting zone? In that line that extends to the edge of the map? Or perhaps on the castlewalk/road hex next to the other two?
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#28
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The user formerly known as Bloody the Marro Stinger! |
#29
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I dislike the idea of adding a 3rd road space, which would encourage the placement of squads on those spaces. The swamp water space is placed to allow tunnelling; if players want to prevent tunnel attacks on the starting zone, I would prefer that they move onto that spot (as opposed to placing a figure there at the start). |
#30
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ROTV-(2x land) 1SOTM 2RTTFF 1VW 1Tundra 1FOTA All expansion packs up to wave 6 (getting wave 7 soon). |
#31
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ROTV-(2x land) 1SOTM 2RTTFF 1VW 1Tundra 1FOTA All expansion packs up to wave 6 (getting wave 7 soon). |
#32
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Hey Gamebear, I'm probably going to use that swamp map on Ational HS Day, just except I'll be adding another starting hex to make it 24. This map looks very competitive.
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#33
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Quote:
The user formerly known as Bloody the Marro Stinger! |
#34
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#35
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Thanks to everyone for all the interest/input. I'm just hoping Embattled Fen proves to be worthy of the praise. For those of you using Embattled Fen this weekend, please report back on whether the map is actually any fun to play.
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#36
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Gamebear, on emabattled fen, how do you hink a glyph on the rocks would affect the game?
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