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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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#14
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I can see where you got that idea because on the card it says any card you control... and you control Saylind.
Violence is not the answer. Make peace! |
#15
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#16
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#17
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And it would get even MORE interesting in 3+ player games where everyone has a Saylind, and Ne-Gok-Sa captures all the Saylinds
IDENTITY CRISIS! AIIEEE! |
#18
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OH SNAP!
OH SNAP... I didnt realize Saylind was a chick...lol MY BAD.
HURRY UP AND SLAP YOURSELF BEFORE I DO IT FOR YOU. |
#19
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LOL, I know how you feel. At first when my brother got her, I had to convince everyone that she was.
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#20
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From the official website:
"Spear of Summoning After moving and before attacking, choose any figure you control on the battlefield, then roll the 20-sided die. If you roll a 1-8, nothing happens. If you roll a 9-20, move the chosen figure to any space adjacent to Saylind. If the summoned figure is engaged, the figure does not receive any leaving engagement attacks." I don't think that it is clear in the text that you can't move her. However, if asked, I'm sure that the designers did not intend for her to move herself and I would rule no. "Flying When counting spaces for Saylind's movement, ignore elevations. Saylind may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Saylind starts to fly, if she is engaged she will take any leaving engagement attacks. " If you read her flying it is clear she is female. If you don't, you could go either way.... "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#21
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#22
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Alright, 2 pages of discussion. I shall now present my formal opinion.
I realize how ridiculous the whole thing is, and that it probably goes against the creator's original intention. But, The game is how they write it, not as they 'intend'. Can Saylind summon herself? To find out, lets take a look at a similar card, Johnny Shotgun Sullivan. Johnny's Shotgun blast special attack uses adjacency rules that are similar to Saylind. Quote:
So, the adjacent figures are chosen, and remembered, before action begins. If they were chosen after the targetted figure rolled defense and died, then the other figures would no longer be adajacent ( because the targeted figure is sitting on his army card). Now, back to Saylind: The relevant question is, when do we choose which spaces the chosen figure can move to? Just like with Shotgun Sullivan, I say you determine the parameters before resolving the action. IE, you pick the figure and the destination before resolving the move (summon) action. See the similarity? Its all about when you pick the parameters. Are the actions atomic, or do you do a little action, then pick more parameters? In the Saylind case, I suspect you should choose all parameters (the 'chosen figure' and the target hex) and then execute(summon). Just like Sullivan chooses all affected figures, then executes. Quote:
I say if Saylind can't summon herself there needs to be a change in the official rules, not just a clarification. Quote:
Thanks for reading. If you got bored halfway through, at least you get this dancing banana :banana: |
#23
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I think comparing it to Shotty Johnny doesn't really work in this case. Because technically the figures are all being affected at the same time, and you could choose to roll attack dice for one of the adjacent figures before shooting the targeted figure.
Plus it recognizes right away that "Okay I am shooting this guy, but I also have to shoot these other two guys." I just don't think the comparison works. :P |
#24
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