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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#85
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Re: RiSkape: HeroScape / Risk mashup
Responses in red.
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Last edited by Sheep; July 30th, 2014 at 10:34 AM. |
#86
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Re: RiSkape: HeroScape / Risk mashup
this is awesome. Good job. I can see starting Utgar with more in a game like that, maybe it could read somewhere along the lines of:
"For each adjacent, unfriendly occupied homeland a player gets X extra army tokens at the start of the game. A player only gets this bonus if at least two unfriendly occupied homelands are adjacent to his/hers." Not sure how much X would be but I was thinking 2-4. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#87
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Re: RiSkape: HeroScape / Risk mashup
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Last edited by Sheep; July 30th, 2014 at 11:13 AM. |
#88
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Re: RiSkape: HeroScape / Risk mashup
Looks good!
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Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#89
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Re: RiSkape: HeroScape / Risk mashup
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#90
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Re: RiSkape: HeroScape / Risk mashup
I finally got a computer to use paint.net and upload the new map.
Just little changes from my original map. The bridge to Jandar's Cattle is erased, also I filled a black hole at the middle down of the image, and I added Felspar. So, here is the new map. Also, I just discovered at HeroScape Wiki the homeland of Utgar (as it was the original question of this thread ^^). It is written here, "Beside Elswin is Jutanguard, Utgar's kingdom."... |
#91
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Re: RiSkape: HeroScape / Risk mashup
OK so I see what you're getting at here. I'm not entirely sure it will be an issue -- with a decent castle map, Utgar would have an advantage on his home turf, so if he were attacked right away it could be suicidal for one of the other three, since they must attack with a Heroscape battle. But the way Dr. G's rule is written is good and would help offset the disadvantage of a player who starts surrounded.
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I also saw that note on the wiki, but I don't really trust the information there too much, and I couldn't find that fact anywhere else (like Thormun's Journal.) Any votes to move him up north? I sort of like Utgar where he is (close to Valkrill and Marr to get an early alliance going). Last edited by IshMEL; July 30th, 2014 at 03:17 PM. |
#92
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Re: RiSkape: HeroScape / Risk mashup
I could even see going to far as creating some 'official' maps for each territory. Have a couple of options (some repeated from other similar territories) and the attacker pick the map and the defender picks which start zone they want. Then you could make some areas harder or easier to defend based on the non-mirror maps and the units each side has access too.
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#93
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Re: RiSkape: HeroScape / Risk mashup
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Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#94
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Re: RiSkape: HeroScape / Risk mashup
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Utgar's homeland moving is a tough topic. That is a pretty unofficial source. Also, moving his homeland to there would almost completely reverse the problem, making Utgar the only general who doesn't start with an adjacent homeland... Making Ullar the one with the poor placement. Also the Alliance would be tough, but perhaps the non-adjacent starting compensates for that. However it doesn't help at all in a two player game... I would probably vote for keeping the start the same (for the sake of mechanics), unless an official source is found. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#95
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Re: RiSkape: HeroScape / Risk mashup
Hey, I put up a new version of the rules incorporating some recent ideas proposed here, and clarifying a few things (like partial card scoring for determining how many points a victor has left at the end of a battle.) There's also a variant for playing to a number of rounds, instead of to Last Man Standing, if that's what you want to do.
Let me know if you have any thoughts on the changes. I'm working on the new, improved, bigger map. |
#96
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Re: RiSkape: HeroScape / Risk mashup
OK so the new map is up! It's saved here as a PDF (1.2 M) and here as a PNG (10.6 M!). The image is sized for printing on 11 x 17 paper. Let me know if you want a different size for printing. The only changes are that I added explicit waterways from Volcarren>Anund, Lindesfarme>Braunglayde, Nastralund>Ekstrom, and the two northern territories to the Tundra. I also got fancy with the long waterways, my first time trying to use the curve function in Photoshop to make them smoother.
Thanks again to @DanieLoche for the new map. |
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