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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#109
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Re: Justice League Dark Brainstorming
Sorry, wrong thread!
I still bust out Alias Q-Tip's equipment cards and play with them. Stuff like that is a lot of fun. |
#110
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Re: Justice League Dark Brainstorming
I like quozl's change to Avatar of the Green.
Spell could be useful in the right situations. |
#111
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Re: Justice League Dark Brainstorming
You can put me down for Constantine in the FP. I'll be launching the thread in the public design section today.
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#112
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Re: Justice League Dark Brainstorming
I'm continuing to read through JLD to get a better idea of the characters. I'm still not super familiar with this version of Black Orchid, but here's what I've got for her so far.
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#113
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Re: Justice League Dark Brainstorming
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#114
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Re: Justice League Dark Brainstorming
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#115
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Re: Justice League Dark Brainstorming
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I think I'm getting closer to capturing the themes of weird, very powerful, and kind of out of control. I'm not too happy with the shield effect, so if anyone has ideas for a slightly negative effect, I'm all ears. |
#116
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Re: Justice League Dark Brainstorming
I like how the d20 power combos with Constantine as he essentially will give you twice the options for where to go. On the Madness vest idea, I'll say that a few other figures in C3G have that inflict a wound and then give it up for some other effect and I generally don't every use the other effect. It's hard to give up a wound you managed to score from a normal attack, so the benefits for doing so need to be fairly good IMO. Let me give it a go and see if you like what I come up with.
MADNESS VEST Shade adds 2 to his attack when attacking an Insane, Unstable, or Troubled figure. When an opponent's figure would receive one or more wounds from Shade's normal attack, you may choose not to inflict one of those wounds. Instead roll a combat die, if you roll a.... -skull, inflict a wound on any figure within 3 clear sight spaces of Shade. -shield, move an Order Marker from the defending figures card to another Army Card that opponent controls, if possible. -blank, remove an Order Marker from the defending figure’s card. So you give up an inflicted wound, but then 50% of the time you then can wound someone else that might be harder to score wounds on. 33% of the time you can move an OM off that figures card and onto what you believe to be a worse location for it, and 17% of the time you take away that OM for the round. Important to note that since it doesn't say unrevealed OM, you could remove a revealed OM from Cap's card and turn off the bonuses for the rest of the round. Generally speaking is would still be hard to give up the wound when your opponents figure has no unrevealed OM's on it's card (unless of course you are giving up an overkill wound), but their will be a few times where it's still worth the gamble to do so. Say you are fighting the Teen Titans, a 50% chance to put a W on Nightwing might be worth it, especially if you are engaged with a low def., low life figure like one of Beast Boy's alternate forms. |
#117
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Re: Justice League Dark Brainstorming
I guess one of the things I liked is that there was a downside, but I get that it would be a poor choice to give up a wound for something that could easily burn you. I'm thinking maybe increase the benefits instead of decreasing the potential downsides;
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I'm also thinking you could make it mandatory to roll for each wound inflicted instead of choosing to give up a wound. Then you could have a more balanced positive/negative effect. Quote:
And just to round it off, I also did another version of the Madness Vest that's based off of stuff like Firestorm Matrix or Sersi's Matter Manipulation, but it's not as complete. The one note I have is that I don't think Shade should be able to heal people. I've never seen him do it, and one of the major plot points of the character is that the woman he loves dies, and he basically goes insane trying to fix it. Quote:
Last edited by MrNobody; November 24th, 2018 at 11:11 AM. |
#118
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Re: Justice League Dark Brainstorming
I kind of like the direction you are heading in with the last idea. Separate it from an attack roll/wounds inflicted and make it a option choice instead of attacking. Then when you really just want to use your normal attack, you can do that, and when a normal attack isn't as attractive, you can use the vest power.
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#119
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Re: Justice League Dark Brainstorming
Once you've figured out how this all works I may try and use this design as a basis for a Shade, The Changing Girl figure
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#120
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Re: Justice League Dark Brainstorming
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Once I have Shade settled, I’m also thinking about tackling his big enemy, the American Scream. |
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