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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #1  
Old January 6th, 2008, 12:10 PM
Drkranger Drkranger is offline
 
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Quote:
Originally Posted by Revdyer
The height rule works just as you thought...even if you have the movement to climb a stack of five hexes, since it is equal to your height, you can't go there directly, but have to find a way with lower stages to climb up that high. The fact that you've got the movement does not eliminate the restriction on how high you can climb. The movement has to be less than your height.
Sorry, you lost me. Are you saying that the height limit always takes precedence to move rate?

Another example: unit has 8 move but 3 height. That unit cannot move up anything higher than 2 alone. That unit would have to find ledges and such to go up to elevations higher than 2.

In other words, the height limit is always in effect?

Thanks,

DrkRanger
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  #2  
Old January 6th, 2008, 10:51 PM
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Revdyer Revdyer is offline
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Yes, the height restriction ALWAYS takes precedence over the movement rate.
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  #3  
Old January 9th, 2008, 11:17 AM
trachten trachten is offline
 
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I'd like to get a 9x9 sized table of the percentages (for myself, not suggesting it for your card). Do you have those numbers or can you provide the formula for calculating those percentages?

Yes, I took statistics in college but I hated it.
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  #4  
Old January 11th, 2008, 07:42 PM
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Quote:
Originally Posted by trachten
I'd like to get a 9x9 sized table of the percentages (for myself, not suggesting it for your card). Do you have those numbers or can you provide the formula for calculating those percentages?

Yes, I took statistics in college but I hated it.
I took it from my Dyce chart which can be downloaded here http://www.heroscapers.com/download/index.php?dlid=417.
I sure can give you the formula, but let's not ruin the fun of other people .
And thanks for checking the card out.

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  #5  
Old January 13th, 2008, 09:53 AM
trachten trachten is offline
 
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Thanks for the link. The card is excellent, already used it with a few people.
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  #6  
Old January 14th, 2008, 12:49 PM
trachten trachten is offline
 
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Just some comments from a newbie, but for the percentage table at the end I don't think taking the percentage to two decimal places adds much value and actually makes the table harder to read.

Also adding a second table that show the percentage of scoring a hit if all three members of a squad attack the same target helps show the value of squads even though their attack/defend dice are a lot smaller than heros.

Ignore the '_', they were just added to make things line up.

Hero attack: _ _ _ _ | Squad (3) attack:
_ _1 _2 _3 _4 _5 _6 | _ _1 _2 _3 _4
1 33 58 75 85 92 95 | 1 70 83 98 99
2 22 44 63 76 85 91 | 2 53 82 95 99
3 15 33 51 66 77 85 | 3 39 70 88 96
4 10 25 41 56 68 78 | 4 27 58 79 91
5 _7 18 32 46 59 70 | 5 20 45 69 84
6 _4 13 25 38 51 62 | 6 12 34 58 76
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  #7  
Old January 14th, 2008, 01:36 PM
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Well, you know the way university mathematics professors are. <grin>

Actually, I think it is GREAT that we have such folks playing HeroScape and contributing to this site.
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  #8  
Old January 20th, 2008, 01:32 PM
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  #9  
Old March 28th, 2008, 11:26 PM
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Swamp Water

I'm new here and not very familiar with the rules. But in your noob card you said to treat swamp like water. But on page 10 in the SOTM booklet it says

-Moving onto swamp water: Unlike moving through water, when you move onto a swamp water tile from any other space, you may continue moving if you have moves left.

You did a great job at putting together a easy to read and understand cheat sheet.
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  #10  
Old March 29th, 2008, 12:35 AM
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LongHeroscaper LongHeroscaper is offline
 
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Re: Swamp Water

Quote:
Originally Posted by ryer9000
I'm new here and not very familiar with the rules. But in your noob card you said to treat swamp like water. But on page 10 in the SOTM booklet it says

-Moving onto swamp water: Unlike moving through water, when you move onto a swamp water tile from any other space, you may continue moving if you have moves left.

You did a great job at putting together a easy to read and understand cheat sheet.
Thanks! In the card, it says "treat swamp water as water only for special power". In other words, when you use a special power that requires water (such as to roll 10 or higher to clone a Marro Warrior in water), you can treat swamp water as water. Anything else, swamp water should be treated as normal terrain. I hope this helps .

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  #11  
Old March 29th, 2008, 01:04 PM
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Clear as mud. Just kidding. Ya I know what you mean now. I have to read these rules three to four times before I can even begin to understand it.
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  #12  
Old March 29th, 2008, 01:54 PM
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LongHeroscaper LongHeroscaper is offline
 
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Quote:
Originally Posted by ryer9000
Clear as mud. Just kidding. Ya I know what you mean now. I have to read these rules three to four times before I can even begin to understand it.
The card should be used as a quick reference or a very brief explanation that experienced player can use with new player. It definitely can not replace the rule book. New player still need to read the rule book, but when they play, they can refer to the card for quick information.
Another purpose is when you want to do demo event, or to introduce the game to a group of new players. Five minutes explanation the basic concepts (how to count the hexes, range, how to attack and defense, moving up and down) and with the card, I think new player can start playing the game with little help.
But the card can still be improved. Wait for the newer version !

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