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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Re: 4th=10th
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4x Mass 280 Q9 (Or Raelin + Marcus) 460 At other point totals 10-20 points difference means you can have the same thing as a Redcoat army plus Isamu or Marcu. Remember I'm not even trying to argue that 4th are better anymore. I just think that people seem to forget that 4th already have all the same synergy bonuses... they just happen to get back 1 of their defense dice if Raelin and Marcus die. Last edited by Jexik; August 28th, 2020 at 12:13 AM. Reason: 4x Mass + Fen Hydra seems pretty wicked for 4x4 |
#2
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Hilariously
I mean I made Day 2 of Gencon trying out this idea by running 4th x2, Raelin, Templar x2, Eldgrim. I don't know if it would have been better with 10th since I basically trade Eldgrim for Marcu which might've mattered on some margins, but them having 3 defense when Raelin died definitely was a factor in at least one of my games.
~Dysole, who admittedly made Day 2 by the skin of her teeth with that build My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#3
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Re: 4th=10th
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Melee is prevalent enough now that I don't think you can hand wave away the benefit of melee defense 1. And bayonet usually comes up a few times a game. Quote:
Anyway, my point was not that you can't find point totals where a 4th build is better than a 10th build in some matchups, even if there's filler involved. My point is that 4th always wants more 4th and anything else is worse than more 4th. |
#4
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Re: 4th>10th
Wait a min....
Is dok actually agreeing with me about something??!!??... 10th > 4th Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#5
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Re: 4th=10th
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I think using a suiciding special attacker or hero killer is a viable strategy for the 4th at lower hex totals. It also helps smooth out the PK matchup, which is a good excuse for 10th over 4th generally. On a recent podcast the guys said that Alastair and 4x Mass was the best 4th army for 4x400, but I think 4x Mass + a Fen Hydra could be pretty scary. I don't think we always have to hamstring them into being full valiant. |
#6
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Re: 4th=10th
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