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  #1  
Old May 5th, 2009, 08:51 AM
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Re: Summoner Wars by Plaid Hat Games

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Originally Posted by Grungebob View Post
You summon unit cards [...] using a clever point mechanism that is based on destroying enemy units and/or seeding your summon points with sacraficial discards.
This is a mechanic that I found to be nice. It works very well, and like SuperflyTNT said, it will work very well with the ****** faction when it is released.

It is a quick and often brutal combat/strategy game. It is easily transported. It is simple to learn. I look forward to seeing the final product.

Jim

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  #2  
Old May 5th, 2009, 09:33 AM
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Re: Summoner Wars by Plaid Hat Games

Cool stuff, Truth!
Congratulations on the news. The cards look great. I'll be eager to play this game!
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  #3  
Old May 4th, 2009, 09:29 PM
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Re: Summoner Wars by Plaid Hat Games

Will it be a TCG, or will it be like Heroscape. I can't afford anything random.

Tourney Record:17-10 (08/02/11)
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  #4  
Old May 4th, 2009, 09:33 PM
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Re: Summoner Wars by Plaid Hat Games

Quote:
Originally Posted by GromBloodboy View Post
Will it be a TCG, or will it be like Heroscape. I can't afford anything random.
truth said in the other thread that it would NOT be random.

EDIT: Here it is...
Quote:
Originally Posted by truth View Post
It won't be blind purchase. You'll know exactly what cards you are buying everytime you make a purchase. I'm a strong believer in that model.

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Classic-Scape is just the Frosting for the Marvel-Scape cake!
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  #5  
Old May 4th, 2009, 09:48 PM
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Re: Summoner Wars by Plaid Hat Games

I was wondering about that myself. Also, do you have a limited "deck" of units that you play? How many are in a deck, generally? HS card numbers, or MTG card numbers?
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  #6  
Old May 4th, 2009, 09:59 PM
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Re: Summoner Wars by Plaid Hat Games

Quote:
Originally Posted by Fuzzie Fuzz View Post
I was wondering about that myself. Also, do you have a limited "deck" of units that you play? How many are in a deck, generally? HS card numbers, or MTG card numbers?

I'm not sure what you mean by HS card numbers or MtG card numbers, but there are 35 cards in a deck. 1 Summoner, 3 champions, 18 common units, 9 Event Cards, and 3 wall cards.
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  #7  
Old May 4th, 2009, 09:50 PM
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Re: Summoner Wars by Plaid Hat Games

This is what I was thinking about. It also has room for new maps that have terrain blockage. It is almost MtG with battles that are now strategially fought out.

Tourney Record:17-10 (08/02/11)
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  #8  
Old May 4th, 2009, 09:58 PM
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Re: Summoner Wars by Plaid Hat Games

Quote:
Originally Posted by GromBloodboy View Post
This is what I was thinking about. It also has room for new maps that have terrain blockage. It is almost MtG with battles that are now strategially fought out.
This game does not play like MTG. It plays much more tactical. It really feels like a miniature game, but with cards.

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  #9  
Old May 4th, 2009, 10:13 PM
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Re: Summoner Wars by Plaid Hat Games

Quote:
Originally Posted by Grungebob View Post
Quote:
Originally Posted by GromBloodboy View Post
This is what I was thinking about. It also has room for new maps that have terrain blockage. It is almost MtG with battles that are now strategially fought out.
This game does not play like MTG. It plays much more tactical. It really feels like a miniature game, but with cards.

This part is probably what excites me the most. I TRIED to get into the Pokemon card game, which I assume plays like quite a few card games out there. I truthfully(No pun intended) could not STAND the blind purchase model! I guess that I will just have to wait and see if I will have enough extra funds to get into this game!


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  #10  
Old May 4th, 2009, 10:22 PM
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Re: Summoner Wars by Plaid Hat Games

Any chance of a demo one night at GENCON after the Heroscape events are done for the day?

WotC won't complain too much if we throw all the Maple Story junk on the floor for an hour or so and use their table.

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  #11  
Old May 4th, 2009, 09:59 PM
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Re: Summoner Wars by Plaid Hat Games

I can see its relations to Heroscape, such as wound markers. I know it is not like MtG in that it is turned based, but more like instead of a war, it is one attack phase of MtG. You are the general in the fight of the cards.

Tourney Record:17-10 (08/02/11)
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  #12  
Old May 4th, 2009, 10:20 PM
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Re: Summoner Wars by Plaid Hat Games

It plays with elements of a miniature game like Heroscape where you've got special abilities and are rolling dice to attack and are moving around a board, but its got a lot of card game things going on too, like deck building and hand management. Its also got a distinct tactical element to it that holds a vague similarity to games like chess where tactical maneuvering is very important.

A good game is really about two very key things. The first is letting the player make fun choices that affect the outcome of the game in their favor. You'll find that Summoner Wars has a lot of very cool game choices that will constantly have you thinking on your toes and trying to outsmart your opponent. The second key, at least for the kinds of games that I like, is creating an immersive theme that sparks players imagination. I think you'll find that Summoner Wars has plenty of that as well (with plenty of help from a very talented artist). Its standard fare, everything we love about the fantasy genre, a world full of history and culture and variety and interesting characters. But its not lacking for originality either, you'll find plenty of interesting twists on old favorites and all kinds of new stories I've been brewing up to tell through this game.
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