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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old February 17th, 2023, 11:46 AM
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The Book of Winston

The Book of Winston

C3G DARK HORSE WAVE 53
THE END?



Comic Front PDF


Comic Back PDF


Mini Front PDF


Mini Back PDF

The figure used for this unit is a Monopoly Gamer figure from the Overwatch set.
Its model number and name are Winston.

_________________________________________________________________

Character Bio - A super-intelligent, genetically engineered gorilla, Winston is a brilliant scientist and a champion for humanity's potential.

The Horizon Lunar Colony was established as a first step for humanity's renewed exploration of space. Among its residents was a group of genetically enhanced gorillas that were intended to test the effects of prolonged habitation in space.

One gorilla displayed such rapid brain development from the gene therapy that he was taken under the wing of Dr. Harold Winston, who taught him science and inspired him with tales of human ingenuity. The young gorilla passed his days assisting with the scientists' experiments, watching the distant blue world outside his habitat window, dreaming of the endless possibilities that awaited him there.

But his life was thrown into chaos when the other gorillas led an uprising, killed the mission scientists, and claimed the colony for their own. Taking on the name of his beloved human caretaker, Winston built a makeshift rocket and escaped to Earth. There he found a new home with Overwatch, an organization that represented everything he had come to admire about humanity. Winston was finally able to live up to the heroic ideal that had been instilled in him.

Now with the fall of Overwatch, Winston has gone into seclusion, once again cut off from the world he believes in, but longing for the days of heroism to return. -Archived Overwatch Wiki (Overwatch 1 bio)
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Before your player turn, Winston can move an Order Marker to any other figure's card with an Overwatch special power using his We Are Overwatch special power. Current Overwatch figures:Tracer, D.Va (Mech), D.Va (Pilot).
Immunities, Benefits, and Weaknesses:

ImmunitiesBenefits_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Skinderella; June 27th, 2023 at 06:51 PM.
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  #2  
Old February 17th, 2023, 11:47 AM
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Re: The Book of Winston - Design Phase

Front Side:
Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = BRILLIANT
SIZE/HEIGHT = LARGE 5

LIFE = 6
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5
POINTS = 310


PRIMAL FURY
Start the game with a white Fury Marker on this Army Card and this card flipped to this side. Immediately after a friendly Unique Hero within clear sight of Winston is destroyed by an enemy figure, you may place this Fury Marker on that enemy figure's card. If you do, flip this card.

OVERWATCH: WE ARE OVERWATCH
At the start of the game, you may choose a Unique Hero you control. For the remainder of the game, that figure is considered to have an Overwatch special power. At the beginning of each of your turns, before revealing an Order Marker, you may move one unrevealed Order Marker from this card to the card of any Unique Hero you control with an Overwatch special power within 6 clear sight spaces of Winston.

JUMP PACK 6
Instead of his normal move, Winston may jump. To jump, move Winston up to 6 spaces and he has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

SUPER STRENGTH

Back Side:
Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = ANGRY
SIZE/HEIGHT = LARGE 7

LIFE = 12
MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 3


OVERWATCH: PRIMAL PUNCH
Figures without the Super Strength special power roll 1 fewer defense die against Winston's normal attack. After attacking, if the defending figure is not Huge, you may place that figure on an empty space up to 3 spaces from its current position. Figures moved by this special power do not take any leaving engagement attacks but will receive any falling damage that may apply.

JUMP PACK 6
Instead of his normal move, Winston may jump. To jump, move Winston up to 6 spaces and he has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

WHERE WERE WE?
At the end of each round, if a card with Winston's Fury Marker on its card has all its figures destroyed, you must remove half the number of Wound Markers on this card, rounded down. If you do, flip this card and place that Fury Marker back on this card.

SUPER STRENGTH
Original draft:
Spoiler Alert!

Last edited by Skinderella; July 4th, 2023 at 05:53 PM. Reason: Wording update
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Old February 17th, 2023, 11:48 AM
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Re: The Book of Winston - Design Phase

Art:
Spoiler Alert!


Mini Photos:
Spoiler Alert!


Backgrounds:
Spoiler Alert!


Marker
Spoiler Alert!

Last edited by Skinderella; May 15th, 2023 at 04:57 PM.
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  #4  
Old February 17th, 2023, 12:06 PM
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Re: The Book of Winston - Design Phase

Little unsure about Primal Resilience, but otherwise I'm pretty happy with this design but happy to make any tweaks.

In the games when he goes into his angry, hulking out form, his health is doubled. While there is precedent for halving and rounding numbers down with Vampirella, I'm wondering if it's too finicky to warrant doing here (though I know Nobody was wanting something like that for a flip card Hulk), so could try to figure out the wording for that here too. An alternative could be to just up his defense a bit. In lore stuff he seems to become more durable, though his armour blocks a lot of bullets as is anyway. He's taken several shotgun blasts a close range before going down.

Could also make his flip a once per game, either so he only flips back and worth once a game, or once he's angry he's not flipping back, or even wounds on the front side go into a pool, then when the back side is destroyed those wounds are removed, he flips and the pool goes back on this card.
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Old February 17th, 2023, 12:19 PM
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Re: The Book of Winston - Design Phase

Since the flip is a may, I think it works.
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Old February 17th, 2023, 02:30 PM
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Re: The Book of Winston - Design Phase

Once he rages out, I don’t think he’ll ever be able to flip back in some matchups. Which I guess could be okay, it just doesn’t feel very evocative of the game.

I almost feel like the recruitment is backwards? OW as a group has the identity of being from all over the place, so D.Va bringing in another Pilot feels odd. What if he could recruit a class that wasn’t shared by any other figures on your team?
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Old February 17th, 2023, 03:56 PM
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Re: The Book of Winston - Design Phase

It depends how much balance we want between the game mechanics vs. animations, comics etc. When he rages in the other stuff, he's usually raging until either he goes down or the enemy does. Not sure how to let him swap back if we did want to change that, unless he marks a figure that keeps him raged as long as they're alive.

I think either could work but I do like that recruitment idea! I think my only concern is tying in someone nasty, but being just one figure it should be fine? I'd probably drop the ignore wound part on the back side card, or change his class on that side, because of Invisible Woman synergy. Avengers Cap could also lead to some interesting stuff alongside Tracer.
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Old February 17th, 2023, 05:09 PM
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Re: The Book of Winston - Design Phase

Didn't we rule that flip cards start on which ever side has the points lists, so the first line of Primal Fury isn't needed. It seems really easy to flip his card right now, 2+ W's to any ally could be the first attack of the game.

Also as worded you flip the card if Winston himself is destroyed, but he has the same life on the other side so he'd still be destroyed. I think that's a solid argument for doubling his life on the other side of the card, then dropping the 2+ W's for just destroyed as the trigger. Then the flip happens when the first figure in your army is destroyed. Wouldn't then need the ignore 1W part with double life.
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Old February 18th, 2023, 08:15 AM
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Re: The Book of Winston - Design Phase

All the 1.0 flip cards I can find have that first line, but happy to remove it if that's a new rule.

Destroyed as the trigger sounds good, and if we doubled his life it may be worth lowering his defense and/or changing his class on the back side just so Invisible Woman doesn't become too strong a pick for the faction. As worded right now though, he wouldn't flip if he was destroyed as the flip is at the end of a turn, where he would of already been removed from the board.

Last edited by Skinderella; February 18th, 2023 at 08:42 AM.
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Old February 18th, 2023, 09:38 AM
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Re: The Book of Winston - Design Phase

Yeah I think that flip card rule is a 2.0 thing.
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Old February 18th, 2023, 12:26 PM
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Re: The Book of Winston - Design Phase

This is where we could be at after the changes. One way we could limit how long he's raging for is placing a marker on the card that makes him angry, then when that card is destroyed he turns back.

Front Side:
Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = BRILLIANT
SIZE/HEIGHT = LARGE 5

LIFE = 6
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5
POINTS = ???


PRIMAL FURY
Start the game with this Army Card flipped to this side. Immediately after a friendly Unique Hero within clear sight of Winston is destroyed, you may flip this card.

OVERWATCH: WE ARE OVERWATCH
At the start of the game, you may choose a Unique Hero you control that does not share a class with any other figure you control with an Overwatch special power. For the remainder of the game, that figure is considered to have an Overwatch special power. At the beginning of each of your turns, before revealing an Order Marker, you may move one unrevealed Order Marker from this card to the card of any Unique Hero you control with an Overwatch special power within 6 clear sight spaces of Winston.

JUMP PACK 6
Instead of his normal move, Winston may move up to 6 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

SUPER STRENGTH

Back Side:
Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = ANGRY
SIZE/HEIGHT = LARGE 7

LIFE = 12
MOVE = 5
RANGE = 1
ATTACK = 7
DEFENSE = 3/4


OVERWATCH: PRIMAL PUNCH
After an opponent rolls defense dice against Winston's normal attack, you may Knockback the defending figure by placing it on an empty space up to 3 spaces from its current position. Figures moved by this special power do not take any leaving engagement attacks but can receive any falling damage that may apply.

JUMP PACK 6
Instead of his normal move, Winston may move up to 6 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

WHERE WERE WE
At the end of each round, if Winston does not have clear sight of an enemy figure, you may remove half the number of Wound Markers on this card, rounded down. If you do, flip this card.

SUPER STRENGTH

Last edited by Skinderella; February 18th, 2023 at 04:48 PM.
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  #12  
Old February 18th, 2023, 01:23 PM
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Re: The Book of Winston - Design Phase

Wait, so he gets destroyed, then you flip him? How does that work?

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