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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#169
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Re: The Spellbook of Healing Energy - Danger Room Playtest
@Yodaking
, If I'm reading you correctly, you don't necessarily feel its worth its point right now. Is that correct? Maybe it should have a chance to heal 2 wounds? Would that help? What are your thoughts on this,
@Lazy Orang
?
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#170
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Re: The Spellbook of Healing Energy - Danger Room Playtest
Quote:
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#171
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Re: The Spellbook of Healing Energy - Danger Room Playtest
The issue is that in some instances 5 points could make it not worth using and in some cases 50 may be worth it. At two wounds healed it would always be worth something since even if you lose your attack to use it and get hit by your opponent again on the next OM you still come out ahead.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#172
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Re: The Spellbook of Healing Energy - Danger Room Playtest
I'm fine with it as is at 20 points. Everyone has a different play style and so I'm sure others will find it more desirable than I do. I tend to be a rather aggressive player who prefers to go on offense as often as possible, hoping to roll that all skull attack and watch my opponent whiff on defense. So for me, giving up your attack is a high price to pay and my figures are usually deep in the fight when the need for healing comes up. Other players are more cautious and defensive (ie. pod play) in nature. For those players giving up an attack to heal won't be as big of a deal.
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#173
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Re: The Spellbook of Healing Energy - Danger Room Playtest
Quote:
In my experience playing this spell, it has never felt even close to being worth 50 points. Even if you aren't hit right back, your still losing out, however slightly, on activations and momentum. This isn't a Mesmerise scenario where casting it's a free action, and that needs to be considered. 20 feels about right to me, in my experience. Quote:
Honestly, I'm happy with it as-is at 20 - the removal of the OM restriction really helped my issues with it, and I like it as a nice little utility spell that won't really blow your mind. I'll be proposing a vote for FE in the morning. Last edited by Lazy Orang; October 26th, 2017 at 03:54 PM. |
#174
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Re: The Spellbook of Healing Energy - Danger Room Playtest
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#176
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Re: The Spellbook of Healing Energy - Vote for Final Editing
yea
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#177
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Re: The Spellbook of Healing Energy - Vote for Final Editing
Yea
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#178
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Re: The Spellbook of Healing Energy - Vote for Final Editing
Yea, officially.
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#179
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Re: The Spellbook of Healing Energy - Vote for Final Editing
yea
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#180
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Re: The Spellbook of Healing Energy - Final Editing
Okay - about 20 minutes early, but I might not have as good an opportunity to post this in 20. This Passes On Time to Final Editing!
Now we just need a card and a vote for release, and then I can get started on Dispel. |
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