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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#37
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Re: Flying over water...New to Heroscape
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<moves off to find another thread to peruse> "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#38
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Re: Flying over water...New to Heroscape
Hahnarama: Yeah, but they got HScape back at Wal*Mart, so no complaints there.
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#39
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Re: Flying over water...New to Heroscape
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#40
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Re: Flying over water...New to Heroscape
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#41
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Re: Flying over water...New to Heroscape
Hey. What a cool idea for a scenario. I almost traded away all my sparklies just so I'd have consistent opaque water tiles in my collection. Time to make a "shallow water / deep water" scenario. If a flying figure lands in deep water (dark sparkly water tile), it cannot fly again until it reaches land or shallow water (solid lighter blue tile).
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#42
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Re: Flying over water...New to Heroscape
I was going to chime in (thanks for the links those who sent them), but looks like Grunge already has you covered!
I think the "have to wade to shore" answer is funny. I think we should call it the "Waterlogged Boots" special power. lol |
#43
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Re: Flying over water...New to Heroscape
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Newb. |
#44
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Re: Flying over water...New to Heroscape
to quote mythbusters: that ruling is total bupkis
A wizard is never late, nor is he early. He arrives precisely when he means to. |
#45
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Re: Flying over water...New to Heroscape
I so wish I had a good picture of a gunslinger with WOTC on the badge.....shoot from the hip baby!!!!
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#46
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Re: Flying over water...New to Heroscape
Yeah, the problem with all this is that HS rules have never covered anything deeper than wadeable water (waist deep?)...So all water is considered to be somewhat shallow. I like Gary's idea for deep and shallow water. In fact, I was thinking the other day that a deep water terrain set/rules would be a cool idea.
It could include regular water tiles, and deep water tiles (maybe in a darker blue), with some jutting rocks and maybe a larger shipwreck/other LOS blocker (none of these would be landable for flyers). Then they could include a common hero water monster that swims or a common mermaid/merman type squad...as far as rules, I'd make deep water impossible to move over/in unless you have the "swim" power. Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#47
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Re: Flying over water...New to Heroscape
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~Aldin, gettin' high on life He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#48
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Re: Flying over water...New to Heroscape
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AnubianWolf Currently playing: Dixit; Catan; Pastiche; and waiting for my copy of Critical Mass to arrive from Arcane Wonders! Dum Vivimus, Vivamus! |
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