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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #25  
Old July 27th, 2006, 11:53 AM
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Su-Bak-Na Su-Bak-Na is offline
 
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Quote:
Originally Posted by jcb231
If this is not true, then Gorillinators just became the ultimate counter-unit to Deadeye Dan.
Well technecally tough only works on normal attacks. :P

Edit: Oops R˙chean already said this.

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  #26  
Old July 27th, 2006, 12:16 PM
jcb231 jcb231 is offline
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Quote:
Originally Posted by MacG
Quote:
Originally Posted by jcb231
**** on toast, do I need to add ANOTHER damned rules question to the Craig list? sigh.....

I would say that the intention here is that when a figure is barred from rolling for defense, they cannot defend, period. So not auto-shield.

If this is not true, then Gorillinators just became the ultimate counter-unit to Deadeye Dan.
No you don't. We've had that answer. It was after net, but I think it was HQ, not here. The Gorillinators only get the autoshield when they get to roll. If they don't roll, then too darn bad.

It's slow enough getting answers without starting repeats!
Okay...now that you mention this I vaguely remember it. Was it an official ruling or just a group consensus?

I'll remove it from the list.
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  #27  
Old July 27th, 2006, 02:04 PM
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jcb231 - I could have sworn it was an official ruling. I know it was THERE, but I suppose it is possible it was just a group concensus.


CornPuff - I'm a programmer as well So maybe I can explain my rationale in programming terms.


let's say the Defense roll is this semi-pseduocode function:

Code:
int DefenseRoll(number_of_dice, flags)
{
for each dice
  roll it
  if it's a shield, add it to the "results"
end for
if flags contains AutoShield
  add one to results
elseif blah blah
  .. other things that the flags could be, like the double shields thing
end if

return results
}
And then the main attack sequence would be like this:
Code:
...
Check Special Powers in effect
number of skulls = RollAttack(number_of_attack_dice,attackflags)
if allowed to roll defense
  number of shields = RollDefense(number_of_defense_dice,defenseflags)
else
  number of shields = 0
end if
damage = number of skulls - number of shields
ApplyDamage(damage)
...
Thus, the way you, K/H, etc, are interpreting it, the "if allowed" part isn't there, but you simply would call RollDefense(0, defenseflags). Where those on the other side say that the RollDefense function is not called at all.


I hope this makes sense

I think you probably DID understand where we were coming from already, but I figured that from one programmer to another, it may help to show how this side can "make sense" in that way, too
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  #28  
Old July 27th, 2006, 02:55 PM
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I see your schwartz is as big as mine

I see where you are coming from. I just see it more like this:

Code:
if( ParalyzingStare ){
  target.def = 0
}

Shields = RollDefense[target.def, flags] * Valor + AutoShields
Skulls = RollAttack[attacker.atk, flags] * Deadly + AutoSkulls

if( skulls - shields > 0 )  {
  takeWounds(target, skulls - shields )
}

I think the problem is that the people that wrote the rules weren't programmers :P

I'll ask Craig personally in 14 days. No offense to the people that thought he answered it on HQ, I just like to hear it for myself.

Part of the problem with HS is that so many rules are defined on the cards themselves. Its like the structure of turns and attacks is changing as each new wave comes out

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  #29  
Old July 27th, 2006, 06:13 PM
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Quote:
I think the problem is that the people that wrote the rules weren't programmers :P
Indeed. Program code is much more elegant than English, because well-written code is NEVER ambiguous, where English is far too often!

What, you mean it's hard for non-programmers to read? To bad...

Maybe you should bring Craig a basic C programming book for future development
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  #30  
Old July 28th, 2006, 03:57 PM
jcb231 jcb231 is offline
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Here's a "Tough" question....

How many dice is Tough 1 (as in, one auto-shield) mathematically equal to?

Three defense dice? Four? Two? ???
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  #31  
Old July 28th, 2006, 04:11 PM
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Sorry, I don't know program code but I do know english, and it's very clear that the gorillinators don't get their extra shield if MBS or Murphy are successful in rendering them defenseless.

MBS's opponent cannot roll "any defense dice" when his stare is successful. The Gnators' power says that "when rolling defense dice." But they are not rolling defense dice, so no tough extra.

No need to bother Craig with this one.

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  #32  
Old July 28th, 2006, 04:12 PM
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Quote:
Originally Posted by jcb231
Here's a "Tough" question....

How many dice is Tough 1 (as in, one auto-shield) mathematically equal to?

Three defense dice? Four? Two? ???
On average 1 auto-shield equals 3 defense dice (i.e. they both have the same expected value).

3 defense dice gets you the following probabilities:

30% chance of 0 shields
44% chance of 1 shield
22% chance of 2 shields
4% chance of 3 shields

So the 3 dice gives you a slightly better chance of rolling < 1 than rolling more than 1, but the upside is greater (i.e. you can get 1 less than 1 or 2 more than 1).
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