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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Hippogog's Customs Thread
Here they are. Let me know what you think!
Note: In all of my customs, I eliminate the Personality trait, and refer to Species and Class simply as Subtypes. The left panel contains the following information (in the order given), rather than the typical Heroscape information and ordering: 1. Subtype 2. Subtype 3. Subtype 4. Type 5. Size/Height Hope this isn't too confusing! Please see my blog post for more info on the reasons behind this modified approach. ----- Adamantine Bodyguard: Figure: Details:
02//05/2009 (previous card):
Crocodilian Monstrosity: Figure: Details:
01//27/2009 (previous card):
Gatling Mutant: Figure: Details:
01//27/2009 (previous card):
Sprocket, Swordspinner: Figure: Details:
Equine Marauder: Figure: Details:
Last edited by hippogog; February 5th, 2009 at 10:42 PM. Reason: Updated Adamatine Bodyguard (see change log) |
#2
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Re: Hippogog's Customs Thread
While your cards have gotten more balanced, Adamantine Armor, especially in combination with Bodyguard; and Tough Hide, especially in combination with Fear and 4 Life are still way too good.
To kill the Bodyguard, you have to roll at least 3 skulls at least 3 times. Very hard to do, especially if you park him next to Q9 and have Raelin around. Now even if your opponent rolls 3 skulls, he still gets to roll 4 Defense, and they can't attack Q9. Throw in 2x Rats and Isamu and you've got a ridiculous 500-point army. The Crocodile will never die to squads. They roll 2 less dice, but still need 3+ skulls just to wound him AFTER he rolls defense dice. For the Mutant, Suppressing Fire is also too good I think. Lower it to 2 or even 1. That said, Bodyguard, Impale, Fear, Minimum Range (I've done something similar on a Mortar custom), and Supressing Fire are all creative and original abilities. Keep that up and fix the balance issues and you'll have some very memorable customs. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3
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Re: Hippogog's Customs Thread
Crocodlian Monstrosity seems really overpowered, have you playtested it yet? As Necroblade said it would be almost impossible for a squad to wound it, and a combo with Raelin would be deadly.
My Collection: Everything except Templar, Greeks and Vipers, Kilts and Commandos |
#4
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Re: Hippogog's Customs Thread
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I understand that Raelin can make things more difficult, but isn't this going to be true for all figures that she buffs? In other words, I understand that I need to consider the various figure combinations, but I don't see this pairing-up as particularly powerful. She'll make a tough figure even more difficult to destroy, but the actual bonus she offers won't be any different from the one she gives to any other figure. Right? Quote:
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Thanks! These comments were very helpful. I appreciate you taking a look at the new posts. -hippogog P.S. What is a 'Mortar' custom? |
#5
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Re: Hippogog's Customs Thread
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Thanks for the input! -hippogog |
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Re: Hippogog's Customs Thread
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Here is an older version of my Mortar: Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#7
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Re: Hippogog's Customs Thread
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Cool. I like the drift mechanic, as well as the flavor text there at the bottom. Thanks again, -hippogog Last edited by hippogog; January 26th, 2009 at 05:17 PM. |
#8
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Re: Hippogog's Customs Thread
Raelin, as well as Sgt. Drake Alexander, is legal in either version. The only restriction is that you can't have both (2 Raelins or 2 Drakes) in the same army, which is why they have the same name.
Isamu is undercosted, IMO, but there are at least as many people who think he's just fine as those who would agree with me. Thanks. I had done flavor text on the cards when I started making customs, but not any more. I still like that one, though. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#9
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Re: Hippogog's Customs Thread
I just made some significant changes to Adamantine Bodyguard (see change log). I'm not sure if it solves all of the balance issues, but I like the changes from a flavor perspective, if nothing else. It's still a work-in-progress though, so keep the input coming!
Also, special thanks to NecroBlade for his comments. Thanks, -hippogog |
#10
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Re: Hippogog's Customs Thread
Now that you're actually taking criticism, I'll say I really like the changes to the Adamantine Bodyguard. The Croc may still be a little tough against squads but since a hero could pretty easily have their way with him, I'd say he's balanced. I like suppressing fire. Anything that weakens range is a good thing (even if it's another ranged unit). It's a powerful ability but I'd say at 170 points, you can do that. Nice job!
I really don't get why you're replacing the personality trait with an extra race/class. Doesn't seem to accomplish a whole lot other than making your customs (somewhat) incompatible with the official figs (and everyone else's customs for that matter). Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations Last edited by The B.I.V.; January 26th, 2009 at 07:07 PM. |
#11
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Re: Hippogog's Customs Thread
I'd like to echo this statement. There are official figures that do make use of race, class, AND personality.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#12
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Re: Hippogog's Customs Thread
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Please check out this blog entry for my reasoning behind this approach. Thanks! -hippogog Last edited by hippogog; January 28th, 2009 at 06:05 AM. Reason: Added link to blog entry |
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