Quote:
Originally Posted by MrNobody
I just think that gets messy when we're hinging so much of our bonding system on the assumption that you only have 1 ordered activation a turn. We're gonna constantly have to be vigilant if Guy Gardner overextending suddenly means that you can trigger 2 bonding units off of him every turn.
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Don't our figures that bond off of ordered activations specify either the turn ends or that you can't activate additional figures this turn? If that's consistently the case (and it should be?) then all it allows you to do is trigger off of Guy's last activation of the turn without cutting him short.