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Old September 22nd, 2009, 03:27 PM
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rednax rednax is offline
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Playtesting Armies

I'm sorry if this has been discussed before, but I searched and couldn't find anything.

I was thinking about Warlord Alpha's thread, How do you test a map? earlier today, and got thinking about what kinds of armies you should use to playtest a map. I know that you should use armies that include abilities that might be favored on a map (flying, range, the drop, slither, etc.) but what armies specifically?

Should you use all flying armies (Raelin, Atlaga, Minions x3) or partial flying armies (Minions x2, Q9, and Krav)? Or should you use any flying army, and just see if the specific flying units have any advantage?

The other thing you need to know when choosing armies to use for playtesting a map is if the armies are even. What I mean to say is, if one army has an advantage over the other, right off the bat.

I am a new map maker, and am looking for good armies to playtest with. If you have any armies to suggest, please post them in pairs, so one can tell which army has a fair shot against the other.

For another question, I'm curious which abilities can usually ruin a map. I'll start off with a list of some abilities. Any suggestions are appreciated.
  • Range
  • Flying
  • The Drop
  • Slither
  • Rat Podges
  • Melee (once in a blue moon)
  • Dragons
Thank you.

~Rednax
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